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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
xn65/framework/platform-dx/soundeffect.cpp
2024-05-27 21:12:46 -03:00

105 lines
2.1 KiB
C++

#include "platform-dx/implementations.hpp"
using DxSoundEffect = DirectX::SoundEffect;
namespace xna {
SoundEffectInstance::SoundEffectInstance() {
impl = unew<PlatformImplementation>();
}
SoundEffectInstance::~SoundEffectInstance() {
impl = nullptr;
}
SoundEffect::SoundEffect(String const& fileName) {
if (!AudioEngine::impl || !AudioEngine::impl->_dxAudioEngine)
return;
const auto file = XnaHToWString(fileName);
impl->_dxSoundEffect = unew<DxSoundEffect>(AudioEngine::impl->_dxAudioEngine.get(), file.c_str());
}
SoundEffect::~SoundEffect() {
impl = nullptr;
}
void SoundEffect::Play() {
if (!impl->_dxSoundEffect)
return;
impl->_dxSoundEffect->Play();
}
void SoundEffect::Play(float volume, float pitch, float pan) {
if (!impl->_dxSoundEffect)
return;
impl->_dxSoundEffect->Play(volume, pitch, pan);
}
uptr<SoundEffectInstance> SoundEffect::CreateInstance() {
if (!impl->_dxSoundEffect)
return unew<SoundEffectInstance>();
auto instance = unew<SoundEffectInstance>();
instance->impl->_dxInstance = impl->_dxSoundEffect->CreateInstance();
return instance;
}
void SoundEffectInstance::Play(bool loop) {
if (!impl->_dxInstance)
return;
impl->_dxInstance->Play(loop);
}
void SoundEffectInstance::Stop(bool immediate) {
if (!impl->_dxInstance)
return;
impl->_dxInstance->Stop(immediate);
}
void SoundEffectInstance::Pause() {
if (!impl->_dxInstance)
return;
impl->_dxInstance->Pause();
}
void SoundEffectInstance::Resume() {
if (!impl->_dxInstance)
return;
impl->_dxInstance->Resume();
}
void SoundEffectInstance::Volume(float volume) {
if (!impl->_dxInstance)
return;
impl->_dxInstance->SetVolume(volume);
}
void SoundEffectInstance::Pitch(float pitch) {
if (!impl->_dxInstance)
return;
impl->_dxInstance->SetPitch(pitch);
}
void SoundEffectInstance::Pan(float pan) {
if (!impl->_dxInstance)
return;
impl->_dxInstance->SetPan(pan);
}
bool SoundEffectInstance::IsLooped() {
if (!impl->_dxInstance)
return false;
return impl->_dxInstance->IsLooped();
}
}