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xn65/framework/platform/rendertarget-dx.cpp
2024-03-18 15:41:46 -03:00

34 lines
893 B
C++

#include "rendertarget-dx.hpp"
#include "../graphics/device.hpp"
#include "swapchain-dx.hpp"
#include "device-dx.hpp"
namespace xna {
RenderTarget2D::RenderTarget2D(GraphicsDevice* device) : _device(device) {
this->ip_RenderTarget2D = New<InternalProperty>();
}
bool RenderTarget2D::Apply() {
auto& p1 = this->ip_Texture2D;
auto swapChain = _device->GetSwapChain();
if (p1->_texture2D) {
p1->_texture2D->Release();
p1->_texture2D = nullptr;
}
if (!swapChain->ip_SwapChain->GetBackBuffer(p1->_texture2D))
return false;
auto& device = _device->ip_GraphicsDevice->_device;
auto& p2 = this->ip_RenderTarget2D;
if FAILED(device->CreateRenderTargetView(p1->_texture2D, NULL, &p2->_renderTargetView))
return false;
auto& context = _device->ip_GraphicsDevice->_context;
context->OMSetRenderTargets(1, &p2->_renderTargetView, nullptr);
return true;
}
}