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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
xn65/framework/platform/game-dx.cpp
2024-03-23 17:23:07 -03:00

65 lines
1.3 KiB
C++

#include "game-dx.hpp"
#include "window-dx.hpp"
#include "device-dx.hpp"
#include "Windows.h"
#include "../game/time.hpp"
namespace xna {
Game::Game() {
_gameWindow = New<GameWindow>();
_gameWindow->Color(255, 155, 55);
_gameWindow->Title("Teste de título");
_graphicsDevice = New<GraphicsDevice>();
}
int Game::Run() {
if (!_gameWindow->Create()) {
MessageBox(nullptr, "Falha na criação da janela", "Xna Game Engine", MB_OK);
return EXIT_FAILURE;
}
if (!_graphicsDevice->Initialize(*_gameWindow)) {
MessageBox(nullptr, "Falha na inicialização do dispositivo gráfico", "Xna Game Engine", MB_OK);
return EXIT_FAILURE;
}
return startLoop();
}
int Game::startLoop() {
MSG msg{};
_clock.Start();
do {
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
GameTime gt;
gt.ElapsedGameTime = _clock.ElapsedTime();
gt.TotalGameTime = _clock.TotalTime();
auto ml = gt.ElapsedGameTime.Milliseconds();
this->Update(gt);
_graphicsDevice->Clear();
gt.ElapsedGameTime = _clock.ElapsedTime();
gt.TotalGameTime = _clock.TotalTime();
ml = gt.ElapsedGameTime.Milliseconds();
this->Draw(gt);
_graphicsDevice->Present();
}
} while (msg.message != WM_QUIT);
return static_cast<int>(msg.wParam);
}
}