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xn65/includes/xna/graphics/depthstencilstate.hpp

99 lines
5.5 KiB
C++

#ifndef XNA_GRAPHICS_DEPTHSTENCILSTATE_HPP
#define XNA_GRAPHICS_DEPTHSTENCILSTATE_HPP
#include "../default.hpp"
#include "gresource.hpp"
namespace xna {
//Contains depth-stencil state for the device.
class DepthStencilState : public GraphicsResource {
public:
DepthStencilState();
DepthStencilState(sptr<GraphicsDevice> const& device);
//Gets or sets the stencil operation to perform if the stencil test passes and the depth-buffer test fails for a counterclockwise triangle.
//The default is StencilOperation.Keep.
void CounterClockwiseStencilDepthBufferFail(StencilOperation value);
//Gets or sets the stencil operation to perform if the stencil test passes and the depth-buffer test fails for a counterclockwise triangle.
//The default is StencilOperation.Keep.
StencilOperation CounterClockwiseStencilDepthBufferFail() const;
//Gets or sets the stencil operation to perform if the stencil test fails for a counterclockwise triangle.
//The default is StencilOperation.Keep.
void CounterClockwiseStencilFail(StencilOperation value);
//Gets or sets the stencil operation to perform if the stencil test fails for a counterclockwise triangle.
//The default is StencilOperation.Keep.
StencilOperation CounterClockwiseStencilFail() const;
//Gets or sets the comparison function to use for counterclockwise stencil tests. The default is CompareFunction.Always.
void CounterClockwiseStencilFunction(CompareFunction value);
//Gets or sets the comparison function to use for counterclockwise stencil tests. The default is CompareFunction.Always.
CompareFunction CounterClockwiseStencilFunction() const;
//Gets or sets the stencil operation to perform if the stencil and depth-tests pass for a counterclockwise triangle.
//The default is StencilOperation.Keep.
void CounterClockwiseStencilPass(StencilOperation value);
//Gets or sets the stencil operation to perform if the stencil and depth-tests pass for a counterclockwise triangle.
//The default is StencilOperation.Keep.
StencilOperation CounterClockwiseStencilPass() const;
//Enables or disables depth buffering. The default is true.
void DepthBufferEnable(bool value);
//Enables or disables depth buffering. The default is true.
bool DepthBufferEnable() const;
//Enables or disables writing to the depth buffer. The default is true.
void DepthBufferWriteEnable(bool value);
//Enables or disables writing to the depth buffer. The default is true.
bool DepthBufferWriteEnable() const;
//Gets or sets the comparison function for the depth-buffer test. The default is CompareFunction.LessEqual
void DepthBufferFunction(CompareFunction value);
//Gets or sets the comparison function for the depth-buffer test. The default is CompareFunction.LessEqual
CompareFunction DepthBufferFunction() const;
//Gets or sets stencil enabling. The default is false.
void StencilEnable(bool value);
//Gets or sets stencil enabling. The default is false.
bool StencilEnable() const;
//Gets or sets the stencil operation to perform if the stencil test fails. The default is StencilOperation.Keep.
void StencilFail(StencilOperation value);
//Gets or sets the stencil operation to perform if the stencil test fails. The default is StencilOperation.Keep.
StencilOperation StencilFail() const;
//Gets or sets the comparison function for the stencil test.The default is CompareFunction.Always.
void StencilFunction(CompareFunction value);
//Gets or sets the comparison function for the stencil test. The default is CompareFunction.Always.
CompareFunction StencilFunction() const;
//Gets or sets the mask applied to the reference value and each stencil buffer entry to determine the significant bits for the stencil test.
//The default mask is Int32.MaxValue.
void StencilMask(Int value);
//Gets or sets the mask applied to the reference value and each stencil buffer entry to determine the significant bits for the stencil test.
//The default mask is Int32.MaxValue.
Int StencilMask() const;
//Gets or sets the write mask applied to values written into the stencil buffer. The default mask is Int32.MaxValue.
void StencilWriteMask(Int value);
//Gets or sets the write mask applied to values written into the stencil buffer. The default mask is Int32.MaxValue.
Int StencilWriteMask() const;
//Gets or sets the stencil operation to perform if the stencil test passes. The default is StencilOperation.Keep.
void StencilPass(StencilOperation value);
//Gets or sets the stencil operation to perform if the stencil test passes. The default is StencilOperation.Keep.
StencilOperation StencilPass() const;
//Gets or sets the stencil operation to perform if the stencil test passes and the depth-test fails. The default is StencilOperation.Keep.
void StencilDepthBufferFail(StencilOperation value);
//Gets or sets the stencil operation to perform if the stencil test passes and the depth-test fails. The default is StencilOperation.Keep.
StencilOperation StencilDepthBufferFail() const;
//A built-in state object with settings for not using a depth stencil buffer.
static uptr<DepthStencilState> None();
//A built-in state object with default settings for using a depth stencil buffer.
static uptr<DepthStencilState> Default();
//A built-in state object with settings for enabling a read-only depth stencil buffer.
static uptr<DepthStencilState> DepthRead();
bool Initialize();
bool Apply();
public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl = nullptr;
};
using PDepthStencilState = sptr<DepthStencilState>;
}
#endif