mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
310 lines
7.7 KiB
C++
310 lines
7.7 KiB
C++
#ifndef XNA_DX_IMPLEMENTATIONS_HPP
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#define XNA_DX_IMPLEMENTATIONS_HPP
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#include "headers.hpp"
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namespace xna {
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struct SpriteFont::PlatformImplementation {
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uptr<DirectX::SpriteFont> dxSpriteFont{ nullptr };
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};
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struct SpriteBatch::PlatformImplementation {
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sptr<DirectX::SpriteBatch> dxSpriteBatch = nullptr;
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comptr<ID3D11InputLayout> dxInputLayout = nullptr;
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sptr<DirectX::DX11::IEffect> dxEffectBuffer = nullptr;
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};
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struct GraphicsAdapter::PlatformImplementation {
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comptr<IDXGIAdapter1> dxAdapter = nullptr;
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comptr<IDXGIFactory1> dxFactory = nullptr;
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};
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struct BlendRenderTarget {
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bool Enabled{ true };
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Blend Source{ Blend::SourceAlpha };
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Blend Destination{ Blend::InverseSourceAlpha };
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BlendOperation Operation{ BlendOperation::Add };
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Blend SourceAlpha{ Blend::One };
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Blend DestinationAlpha{ Blend::Zero };
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BlendOperation OperationAlpha{ BlendOperation::Add };
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ColorWriteChannels WriteMask{ ColorWriteChannels::All };
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constexpr BlendRenderTarget() = default;
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};
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struct BlendState::PlatformImplementation {
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comptr<ID3D11BlendState> dxBlendState = nullptr;
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D3D11_BLEND_DESC dxDescription{};
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float blendFactor[4]{ 1.0F, 1.0F, 1.0F, 1.0F };
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UINT sampleMask{ 0xffffffff };
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};
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struct DepthStencilState::PlatformImplementation {
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comptr<ID3D11DepthStencilState> dxDepthStencil = nullptr;
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D3D11_DEPTH_STENCIL_DESC dxDescription{};
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};
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struct GamePad::PlatformImplementation {
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uptr<DirectX::GamePad> _dxGamePad = unew<DirectX::GamePad>();
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void Suspend() const {
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if (_dxGamePad)
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_dxGamePad->Suspend();
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}
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void Resume() const {
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if (_dxGamePad)
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_dxGamePad->Resume();
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}
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};
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struct Keyboard::PlatformImplementation {
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PlatformImplementation() {
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_dxKeyboard = unew<DirectX::Keyboard>();
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}
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uptr<DirectX::Keyboard> _dxKeyboard = nullptr;
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inline void ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam) const {
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if (_dxKeyboard)
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_dxKeyboard->ProcessMessage(message, wParam, lParam);
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}
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};
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struct Mouse::PlatformImplementation {
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PlatformImplementation() {
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_dxMouse = unew<DirectX::Mouse>();
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}
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inline void ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam) const {
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if (_dxMouse)
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_dxMouse->ProcessMessage(message, wParam, lParam);
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}
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uptr<DirectX::Mouse> _dxMouse = nullptr;
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};
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struct RasterizerState::PlatformImplementation {
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comptr<ID3D11RasterizerState> dxRasterizerState = nullptr;
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D3D11_RASTERIZER_DESC dxDescription{};
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};
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struct SamplerState::PlatformImplementation {
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comptr<ID3D11SamplerState> _samplerState = nullptr;
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D3D11_SAMPLER_DESC _description{};
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};
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struct SwapChain::PlatformImplementation {
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comptr<IDXGISwapChain1> dxSwapChain{ nullptr };
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DXGI_SWAP_CHAIN_DESC1 dxDescription{};
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DXGI_SWAP_CHAIN_FULLSCREEN_DESC dxFullScreenDescription{};
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bool GetBackBuffer(comptr<ID3D11Texture2D>& texture2D) const {
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if (!dxSwapChain)
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return false;
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const auto hr = dxSwapChain->GetBuffer(0, __uuidof(texture2D), (void**)texture2D.GetAddressOf());
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return !FAILED(hr);
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}
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};
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struct Texture2D::PlatformImplementation {
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comptr<ID3D11Texture2D> dxTexture2D{ nullptr };
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comptr<ID3D11ShaderResourceView> dxShaderResource{ nullptr };
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D3D11_SUBRESOURCE_DATA dxSubResource{};
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D3D11_TEXTURE2D_DESC dxDescription{};
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D3D11_SHADER_RESOURCE_VIEW_DESC dxShaderDescription{};
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};
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struct RenderTarget2D::PlatformImplementation {
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comptr<ID3D11RenderTargetView> _renderTargetView = nullptr;
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D3D11_RENDER_TARGET_VIEW_DESC _renderTargetDesc{};
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};
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enum class GameWindowMode : UINT {
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Fullscreen = WS_POPUP | WS_VISIBLE,
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Windowed = WS_OVERLAPPED | WS_SYSMENU | WS_VISIBLE,
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Borderless = WS_EX_TOPMOST | WS_POPUP | WS_VISIBLE,
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};
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struct GameWindow::PlatformImplementation {
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public:
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PlatformImplementation(GameWindow* gameWindow) : gameWindow(gameWindow) {}
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constexpr void Mode(GameWindowMode mode) {
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_windowStyle = static_cast<int>(mode);
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}
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constexpr GameWindowMode Mode() const {
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return static_cast<GameWindowMode>(_windowStyle);
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}
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void Position(int width, int height, bool update = true);
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void Size(int width, int height, bool update = true);
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inline HINSTANCE HInstance() const {
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return _hInstance;
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}
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inline HWND WindowHandle() const {
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return _windowHandle;
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}
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constexpr int Width() const {
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return _windowWidth;
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}
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constexpr int Height() const {
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return _windowHeight;
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}
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inline void Icon(unsigned int icon) {
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_windowIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(icon));
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}
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inline void Icon(HICON icon) {
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_windowIcon = icon;
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}
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inline void Cursor(unsigned int cursor) {
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_windowCursor = LoadCursor(GetModuleHandle(NULL), MAKEINTRESOURCE(cursor));
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}
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inline void Cursor(HCURSOR cursor) {
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_windowCursor = cursor;
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}
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constexpr float CenterX() const {
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return _windowCenterX;
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}
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constexpr float CenterY() const {
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return _windowCenterY;
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}
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inline void CursorVisibility(bool visible) const {
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ShowCursor(visible);
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}
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inline void Close() const {
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PostMessage(_windowHandle, WM_DESTROY, 0, 0);
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}
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constexpr COLORREF Color() const {
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return _windowColor;
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}
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constexpr void Color(COLORREF color) {
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_windowColor = color;
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}
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constexpr void Color(BYTE r, BYTE g, BYTE b) {
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_windowColor = RGB(r, g, b);
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}
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bool Create();
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bool Update();
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static LRESULT CALLBACK WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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private:
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friend class GameWindow;
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GameWindow* gameWindow = nullptr;
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HINSTANCE _hInstance{ nullptr };
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HWND _windowHandle{ nullptr };
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int _windowWidth{ 800 };
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int _windowHeight{ 480 };
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HICON _windowIcon{ nullptr };
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HCURSOR _windowCursor{ nullptr };
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COLORREF _windowColor{ RGB(0,0,0) };
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String _windowTitle{ "Xna++ Game Development" };
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DWORD _windowStyle{ 0 };
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int _windowPosX{ 0 };
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int _windowPosY{ 0 };
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float _windowCenterX{ 0 };
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float _windowCenterY{ 0 };
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inline void setPosition() {
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_windowPosX = GetSystemMetrics(SM_CXSCREEN) / 2 - _windowWidth / 2;
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_windowPosY = GetSystemMetrics(SM_CYSCREEN) / 2 - _windowHeight / 2;
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}
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inline void setCenter() {
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_windowCenterX = _windowWidth / 2.0f;
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_windowCenterY = _windowHeight / 2.0f;
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}
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};
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struct AudioEngine::PlatformImplementation {
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PlatformImplementation() {
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_dxAudioEngine = unew<DirectX::AudioEngine>(
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#ifdef _DEBUG
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DirectX::AudioEngine_Debug
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#endif
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);
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}
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~PlatformImplementation() {
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if (_dxAudioEngine) {
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_dxAudioEngine->Suspend();
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}
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}
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uptr<DirectX::AudioEngine> _dxAudioEngine = nullptr;
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};
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struct GraphicsDevice::PlatformImplementation {
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comptr<ID3D11Device> _device = nullptr;
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comptr<ID3D11DeviceContext> _context = nullptr;
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comptr<IDXGIFactory1> _factory = nullptr;
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sptr<SwapChain> _swapChain = nullptr;
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sptr<RenderTarget2D> _renderTarget2D = nullptr;
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intptr_t windowHandle{ 0 };
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D3D_FEATURE_LEVEL featureLevels[7] =
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{
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1,
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};
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D3D_FEATURE_LEVEL currentFeatureLevel{ D3D_FEATURE_LEVEL_11_1 };
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private:
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friend class GraphicsDevice;
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float _backgroundColor[4] = { 0, 0, 0, 0 };
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UINT vSyncValue = 1;
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};
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struct Game::PlatformImplementation {
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private:
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friend class Game;
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xna::StepTimer _stepTimer{};
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};
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struct SoundEffectInstance::PlatformImplementation {
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uptr<DirectX::SoundEffectInstance> _dxInstance = nullptr;
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};
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struct SoundEffect::PlatformImplementation {
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uptr<DirectX::SoundEffect> _dxSoundEffect = nullptr;
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};
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struct Effect::PlatformImplementation {
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sptr<DirectX::IEffect> dxEffect = nullptr;
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};
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struct BasicEffect::PlatformImplementation {
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sptr<DirectX::BasicEffect> dxBasicEffect = nullptr;
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};
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}
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#endif |