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xn65/framework/platform/texture-dx.hpp
2024-05-04 21:07:39 -03:00

147 lines
4.1 KiB
C++

#ifndef XNA_PLATFORM_TEXTURE_DX_HPP
#define XNA_PLATFORM_TEXTURE_DX_HPP
#include "../common/rectangle.hpp"
#include "../csharp/buffer.hpp"
#include "../graphics/texture.hpp"
#include "../xnaerror.hpp"
#include "dxheaders.hpp"
#include <WICTextureLoader.h>
#include "../graphics/gresource.hpp"
#include "device-dx.hpp"
#include <SimpleMath.h>
namespace xna {
class Texture2D : public ITexture2D, public GraphicsResource {
public:
Texture2D(GraphicsDevice* device, size_t width, size_t height) : GraphicsResource(device) {
dxDescription.Width = static_cast<UINT>(width);
dxDescription.Height = static_cast<UINT>(height);
setDefaultDesc();
}
Texture2D(GraphicsDevice* device) : GraphicsResource(device) {
setDefaultDesc();
}
virtual ~Texture2D() override {
if (dxTexture2D) {
dxTexture2D->Release();
dxTexture2D = nullptr;
}
if (dxShaderResourceView) {
dxShaderResourceView->Release();
dxShaderResourceView = nullptr;
}
}
virtual constexpr Int Width() const override {
return dxDescription.Width;
}
virtual constexpr Int Height() const override {
return dxDescription.Height;
}
constexpr Rectangle Bounds() const override {
return { 0, 0, static_cast<Int>(dxDescription.Width), static_cast<Int>(dxDescription.Height) };
}
bool Initialize(xna_error_nullarg) override;
template <typename T>
void SetData(std::vector<T> const& data, xna_error_ptr_arg);
template <typename T>
void SetData(std::vector<T> const& data, size_t startIndex, size_t elementCount, xna_error_nullarg);
static sptr<Texture2D> FromStream(GraphicsDevice& device, String const& fileName, xna_error_nullarg);
public:
ID3D11Texture2D* dxTexture2D{ nullptr };
ID3D11ShaderResourceView* dxShaderResourceView{ nullptr };
D3D11_SUBRESOURCE_DATA dxSubResource{};
D3D11_TEXTURE2D_DESC dxDescription{};
D3D11_SHADER_RESOURCE_VIEW_DESC dxShaderDecription{};
private:
static constexpr int R8G8B8A8U_BYTE_SIZE = 4;
void setDefaultDesc() {
dxDescription.MipLevels = 1;
dxDescription.ArraySize = 1;
dxDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
dxDescription.SampleDesc.Count = 1;
dxDescription.Usage = D3D11_USAGE_DEFAULT;
dxDescription.BindFlags = D3D11_BIND_SHADER_RESOURCE;
dxShaderDecription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
dxShaderDecription.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
dxShaderDecription.Texture2D.MipLevels = dxDescription.MipLevels;
dxShaderDecription.Texture2D.MostDetailedMip = 0;
}
};
template <typename T>
inline void Texture2D::SetData(std::vector<T> const& data, xna_error_ptr_arg) {
SetData(data, 0, data.size(), err);
}
template <typename T>
inline void Texture2D::SetData(std::vector<T> const& data, size_t startIndex, size_t elementCount, xna_error_ptr_arg) {
if (!m_device || !m_device->_device || !m_device->_context) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return;
}
std::vector<UINT> finalData(elementCount);
auto finalDataIndex = 0;
for (size_t i = startIndex; i < elementCount; ++i) {
finalData[finalDataIndex] = static_cast<UINT>(data[i]);
++finalDataIndex;
}
if (!dxTexture2D) {
auto hr = m_device->_device->CreateTexture2D(&dxDescription, nullptr, &dxTexture2D);
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return;
}
}
ID3D11Resource* resource = nullptr;
auto hr = dxTexture2D->QueryInterface(IID_ID3D11Resource, (void**)&resource);
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return;
}
dxShaderDecription.Texture2D.MipLevels = dxDescription.MipLevels;
m_device->_context->UpdateSubresource(resource, 0, nullptr, finalData.data(), dxDescription.Width * R8G8B8A8U_BYTE_SIZE, 0);
if (dxShaderResourceView) {
dxShaderResourceView->Release();
dxShaderResourceView = nullptr;
}
hr = m_device->_device->CreateShaderResourceView(resource, &dxShaderDecription, &dxShaderResourceView);
if (resource) {
resource->Release();
resource = nullptr;
}
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return;
}
dxTexture2D->GetDesc(&dxDescription);
}
}
#endif