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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
xn65/framework/platform/shader-dx.cpp
2024-05-23 09:46:11 -03:00

116 lines
3.2 KiB
C++

#include "platform-dx/device-dx.hpp"
#include "graphics/buffer.hpp"
#include "platform-dx/implementations.hpp"
#include "graphics/shader.hpp"
namespace xna {
static HRESULT shaderCompileFromFile(_In_ LPCWSTR srcFile, _In_ LPCSTR entryPoint, _In_ LPCSTR profile, _Outptr_ ID3DBlob** blob)
{
//https://learn.microsoft.com/en-us/windows/win32/direct3d11/how-to--compile-a-shader
if (!srcFile || !entryPoint || !profile || !blob)
return E_INVALIDARG;
*blob = nullptr;
UINT flags = D3DCOMPILE_ENABLE_STRICTNESS;
#if defined( DEBUG ) || defined( _DEBUG )
flags |= D3DCOMPILE_DEBUG;
#endif
const D3D_SHADER_MACRO defines[] =
{
"EXAMPLE_DEFINE", "1",
NULL, NULL
};
ID3DBlob* shaderBlob = nullptr;
ID3DBlob* errorBlob = nullptr;
HRESULT hr = D3DCompileFromFile(srcFile, defines, D3D_COMPILE_STANDARD_FILE_INCLUDE,
entryPoint, profile,
flags, 0, &shaderBlob, &errorBlob);
if (FAILED(hr))
{
if (errorBlob)
{
OutputDebugStringA((char*)errorBlob->GetBufferPointer());
errorBlob->Release();
}
if (shaderBlob)
shaderBlob->Release();
return hr;
}
*blob = shaderBlob;
return hr;
}
bool Shader::CompileFromFile(WString srcFile, String entryPoint, String profile, DataBuffer& blob) {
const auto hr = shaderCompileFromFile(srcFile.c_str(), entryPoint.c_str(), profile.c_str(), &blob.impl->_blob);
return SUCCEEDED(hr);
}
VertexShader::~VertexShader() {
impl = nullptr;
}
PixelShader::~PixelShader() {
impl = nullptr;
}
bool VertexShader::Initialize(DataBuffer& buffer, xna_error_ptr_arg)
{
if (!impl || !m_device || !m_device->_device || !buffer.impl->_blob) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
if (impl->_vertexShader) {
impl->_vertexShader->Release();
impl->_vertexShader = nullptr;
}
const auto hr = m_device->_device->CreateVertexShader(
buffer.impl->_blob->GetBufferPointer(),
buffer.impl->_blob->GetBufferSize(),
NULL,
&impl->_vertexShader);
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return false;
}
return true;
}
bool PixelShader::Initialize(DataBuffer& buffer, xna_error_ptr_arg)
{
if (!impl || !m_device || !m_device->_device || !buffer.impl->_blob) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
if (impl->_pixelShader) {
impl->_pixelShader->Release();
impl->_pixelShader = nullptr;
}
const auto hr = m_device->_device->CreatePixelShader(
buffer.impl->_blob->GetBufferPointer(),
buffer.impl->_blob->GetBufferSize(),
NULL,
&impl->_pixelShader);
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return false;
}
return true;
}
}