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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
xn65/framework/platform/samplerstate-dx.cpp
2024-05-22 11:55:13 -03:00

244 lines
7.7 KiB
C++

#include "graphics/samplerstate.hpp"
#include "platform-dx/device-dx.hpp"
#include "graphics/samplerstate.hpp"
#include "platform-dx/implementations.hpp"
#include "platform-dx/dxhelpers.hpp"
namespace xna {
SamplerState::SamplerState() : GraphicsResource(nullptr) {
impl = unew<PlatformImplementation>();
}
SamplerState::SamplerState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
impl = unew<PlatformImplementation>();
}
SamplerState::~SamplerState() {
impl = nullptr;
}
bool SamplerState::Initialize(xna_error_ptr_arg)
{
if (!impl || !m_device || !m_device->_device) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
if (impl->_samplerState) {
impl->_samplerState->Release();
impl->_samplerState = nullptr;
}
const auto hr = m_device->_device->CreateSamplerState(
&impl->_description,
&impl->_samplerState);
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return false;
}
return true;
}
bool SamplerState::Apply(xna_error_ptr_arg)
{
if (!impl || !m_device || !m_device->_context) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
if (!impl->_samplerState) {
xna_error_apply(err, XnaErrorCode::UNINTIALIZED_RESOURCE);
return false;
}
m_device->_context->PSSetSamplers(0, 1, &impl->_samplerState);
return true;
}
uptr<SamplerState> SamplerState::PoinWrap() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
return state;
}
uptr<SamplerState> SamplerState::PointClamp() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
return state;
}
uptr<SamplerState> SamplerState::LinearWrap() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
return state;
}
uptr<SamplerState> SamplerState::LinearClamp() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
return state;
}
uptr<SamplerState> SamplerState::AnisotropicWrap() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_ANISOTROPIC;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
return state;
}
uptr<SamplerState> SamplerState::AnisotropicClamp() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_ANISOTROPIC;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
return state;
}
void SamplerState::Filter(TextureFilter value) {
switch (value)
{
case xna::TextureFilter::Linear:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_LINEAR;
break;
case xna::TextureFilter::Point:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_POINT;
break;
case xna::TextureFilter::Anisotropic:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_ANISOTROPIC;
break;
case xna::TextureFilter::LinearMipPoint:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
break;
case xna::TextureFilter::PointMipLinear:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
break;
case xna::TextureFilter::MinLinearMagPointMipLinear:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
break;
case xna::TextureFilter::MinLinearMagPointMipPoint:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
break;
case xna::TextureFilter::MinPointMagLinearMipLinear:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
break;
case xna::TextureFilter::MinPointMagLinearMipPoint:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
break;
default:
break;
}
}
void SamplerState::AddressU(TextureAddressMode value) {
DxHelpers::ConvertAddressMode(value, impl->_description.AddressU);
}
void SamplerState::AddressV(TextureAddressMode value) {
DxHelpers::ConvertAddressMode(value, impl->_description.AddressV);
}
void SamplerState::AddressW(TextureAddressMode value) {
DxHelpers::ConvertAddressMode(value, impl->_description.AddressW);
}
void SamplerState::Comparison(ComparisonFunction value) {
impl->_description.ComparisonFunc = static_cast<D3D11_COMPARISON_FUNC>(static_cast<int>(value) + 1);
}
void SamplerState::MipLODBias(float value) {
impl->_description.MipLODBias = value;
}
void SamplerState::MinLOD(float value) {
impl->_description.MinLOD = value;
}
void SamplerState::MaxLOD(float value) {
impl->_description.MaxLOD = value;
}
void SamplerState::MaxAnisotropy(Uint value) {
impl->_description.MaxAnisotropy = static_cast<UINT>(value);
}
TextureFilter SamplerState::Filter() const {
switch (impl->_description.Filter)
{
case D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_LINEAR:
return xna::TextureFilter::Linear;
case D3D11_FILTER_MIN_MAG_MIP_POINT:
return xna::TextureFilter::Point;
case D3D11_FILTER_ANISOTROPIC:
return xna::TextureFilter::Anisotropic;
case D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT:
return xna::TextureFilter::LinearMipPoint;
case D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR:
return xna::TextureFilter::PointMipLinear;
case D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
return xna::TextureFilter::MinLinearMagPointMipLinear;
case D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT:
return xna::TextureFilter::MinLinearMagPointMipPoint;
case D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR:
return xna::TextureFilter::MinPointMagLinearMipLinear;
case D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT:
return xna::TextureFilter::MinPointMagLinearMipPoint;
default:
return xna::TextureFilter::Linear;
}
}
TextureAddressMode SamplerState::AddressU() const {
TextureAddressMode mode;
DxHelpers::ConvertAddressMode(impl->_description.AddressU, mode);
return mode;
}
TextureAddressMode SamplerState::AddressV() const {
TextureAddressMode mode;
DxHelpers::ConvertAddressMode(impl->_description.AddressV, mode);
return mode;
}
TextureAddressMode SamplerState::AddressW() const {
TextureAddressMode mode;
DxHelpers::ConvertAddressMode(impl->_description.AddressW, mode);
return mode;
}
ComparisonFunction SamplerState::Comparison() const {
return static_cast<ComparisonFunction>(impl->_description.ComparisonFunc - 1);
}
float SamplerState::MipLODBias() const {
return impl->_description.MipLODBias;
}
float SamplerState::MinLOD() const {
return impl->_description.MinLOD;
}
float SamplerState::MaxLOD() const {
return impl->_description.MaxLOD;
}
Uint SamplerState::MaxAnisotropy() const {
return impl->_description.MaxAnisotropy;
}
}