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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
xn65/framework/platform-dx/gdevicemanager.cpp

191 lines
6.1 KiB
C++

#include "xna/xna-dx.hpp"
namespace xna {
static bool IsWindowOnAdapter(intptr_t windowHandle, GraphicsAdapter const& adapter);
GraphicsDeviceManager::GraphicsDeviceManager(sptr<Game> const& game) : game(game)
{
sptr<GraphicsAdapter> adp = GraphicsAdapter::DefaultAdapter();
_information.Adapter = adp;
_information.Profile = xna::GraphicsProfile::HiDef;
auto parameters = snew<PresentationParameters>();
parameters->BackBufferWidth = backBufferWidth;
parameters->BackBufferHeight = backBufferHeight;
parameters->BackBufferFormat = SurfaceFormat::Color;
parameters->IsFullscreen = false;
_information.PresentParameters = parameters;
if (game)
_information.Window = game->Window();
}
bool GraphicsDeviceManager::Initialize() {
if (!game)
return false;
CreateDevice();
return true;
}
void GraphicsDeviceManager::ApplyChanges() {
if (device && !isDeviceDirty)
return;
ChangeDevice(false);
}
bool GraphicsDeviceManager::ToggleFullScreen() {
if (!game || !game->graphicsDevice || !game->graphicsDevice->impl->_swapChain)
return false;
auto& swap = game->graphicsDevice->impl->_swapChain;
BOOL state = false;
auto hr = swap->impl->dxSwapChain->GetFullscreenState(&state, nullptr);
if (FAILED(hr)) return false;
hr = swap->impl->dxSwapChain->SetFullscreenState(!state, nullptr);
if (FAILED(hr)) return false;
isFullScreen = !state;
return true;
}
bool initWindow(GraphicsDeviceInformation& info, Game& game, int backWidth, int backHeight)
{
auto window = info.Window;
if (!window) {
window = game.Window();
info.Window = window;
}
window->impl->Size(backWidth, backHeight);
if (!window->impl->Create()) {
MessageBox(nullptr, "Falha na criação da janela", "XN65", MB_OK);
return false;
}
info.PresentParameters->DeviceWindowHandle = reinterpret_cast<intptr_t>(window->impl->WindowHandle());
return true;
}
bool initDevice(GraphicsDeviceInformation& info, Game& game, sptr<GraphicsDevice>& device)
{
device = snew<GraphicsDevice>(info);
if (!device->Initialize()) {
MessageBox(info.Window->impl->WindowHandle(), "Falha na inicialização do dispositivo gráfico", "XN65", MB_OK);
device = nullptr;
return false;
}
game.graphicsDevice = device;
return true;
}
void GraphicsDeviceManager::CreateDevice() {
if (isDeviceDirty) {
_information.PresentParameters->BackBufferWidth = backBufferWidth;
_information.PresentParameters->BackBufferHeight = backBufferHeight;
}
auto result = initWindow(_information, *game, backBufferWidth, backBufferHeight);
//if (!result) return false;
initDevice(_information, *game, device);
}
void GraphicsDeviceManager::ChangeDevice() {
}
void GraphicsDeviceManager::AddDevices(bool anySuitableDevice, std::vector<sptr<GraphicsDeviceInformation>>& foundDevices) {
const auto handle = game->Window()->Handle();
std::vector<uptr<GraphicsAdapter>> adapters;
GraphicsAdapter::Adapters(adapters);
for (size_t i = 0; adapters.size(); ++i) {
auto& adapter = adapters[i];
if (!anySuitableDevice) {
if (!IsWindowOnAdapter(handle, *adapter))
continue;
}
if (adapter->IsProfileSupported(graphicsProfile)) {
auto baseDeviceInfo = snew<GraphicsDeviceInformation>();
baseDeviceInfo->Adapter = std::move(adapter);
baseDeviceInfo->Profile = graphicsProfile;
baseDeviceInfo->PresentParameters = snew<PresentationParameters>();
baseDeviceInfo->PresentParameters->DeviceWindowHandle = handle;
baseDeviceInfo->PresentParameters->MultiSampleCount = 0;
baseDeviceInfo->PresentParameters->IsFullscreen = isFullScreen;
baseDeviceInfo->PresentParameters->PresentationInterval = synchronizeWithVerticalRetrace ? PresentInterval::One : PresentInterval::Immediate;
const auto& currentDisplayMode = baseDeviceInfo->Adapter->CurrentDisplayMode();
AddDevices(*baseDeviceInfo->Adapter, *currentDisplayMode, baseDeviceInfo, foundDevices);
if (isFullScreen) {
const auto& supportedDisplayModes = adapter->SupportedDisplayModes();
const auto count = supportedDisplayModes->Count();
for (size_t i = 0; i < count; ++i) {
auto& supportedDisplayMode = supportedDisplayModes->DisplayModes[i];
if (supportedDisplayMode->Width() >= 640 && supportedDisplayMode->Height() >= 480) {
AddDevices(*baseDeviceInfo->Adapter, *supportedDisplayMode, baseDeviceInfo, foundDevices);
}
}
}
}
}
}
void GraphicsDeviceManager::AddDevices(GraphicsAdapter const& adapter, DisplayMode const& mode, sptr<GraphicsDeviceInformation>& baseDeviceInfo, std::vector<sptr<GraphicsDeviceInformation>>& foundDevices) const {
auto deviceInformation = snew<GraphicsDeviceInformation>(*baseDeviceInfo);
if (isFullScreen)
{
deviceInformation->PresentParameters->BackBufferWidth = mode.Width();
deviceInformation->PresentParameters->BackBufferHeight = mode.Height();
}
else if (useResizedBackBuffer) {
deviceInformation->PresentParameters->BackBufferWidth = resizedBackBufferWidth;
deviceInformation->PresentParameters->BackBufferHeight = resizedBackBufferHeight;
}
else {
deviceInformation->PresentParameters->BackBufferWidth = backBufferWidth;
deviceInformation->PresentParameters->BackBufferHeight = backBufferHeight;
}
SurfaceFormat selectedFormat;
DepthFormat selectedDepthFormat;
int selectedMultiSampleCount;
adapter.QueryBackBufferFormat(deviceInformation->Profile, mode.Format(), depthStencilFormat, allowMultiSampling ? 16 : 0, selectedFormat, selectedDepthFormat, selectedMultiSampleCount);
deviceInformation->PresentParameters->BackBufferFormat = selectedFormat;
deviceInformation->PresentParameters->DepthStencilFormat = selectedDepthFormat;
deviceInformation->PresentParameters->MultiSampleCount = selectedMultiSampleCount;
if (std::find(foundDevices.begin(), foundDevices.end(), deviceInformation) != foundDevices.end())
return;
foundDevices.push_back(deviceInformation);
}
bool IsWindowOnAdapter(intptr_t windowHandle, GraphicsAdapter const& adapter) {
return GameWindow::ScreenFromAdapter(adapter) == GameWindow::ScreenFromHandle(windowHandle);
}
}