1
0
mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
xn65/inc/platform-dx/swapchain-dx.hpp

35 lines
953 B
C++

#ifndef XNA_PLATFORM_SWAPCHAIN_DX_HPP
#define XNA_PLATFORM_SWAPCHAIN_DX_HPP
#include "../graphics/swapchain.hpp"
#include "window-dx.hpp"
#include "dxheaders.hpp"
#include "../graphics/gresource.hpp"
namespace xna {
class SwapChain : public ISwapChain, public GraphicsResource {
public:
SwapChain(sptr<GraphicsDevice> const& device): GraphicsResource(device){}
virtual ~SwapChain() override {
if (dxSwapChain) {
dxSwapChain->Release();
dxSwapChain = nullptr;
}
}
virtual bool Initialize(xna_error_nullarg) override;
bool Initialize(GameWindow const& gameWindow, DXGI_SWAP_CHAIN_DESC1 const& desc, DXGI_SWAP_CHAIN_FULLSCREEN_DESC const& fullScreenDesc, xna_error_nullarg);
bool GetBackBuffer(ID3D11Texture2D*& texture2D);
bool Present(bool vsync);
public:
IDXGISwapChain1* dxSwapChain{ nullptr };
DXGI_SWAP_CHAIN_DESC1 dxDescription{};
DXGI_SWAP_CHAIN_FULLSCREEN_DESC dxFullScreenDescription{};
};
}
#endif