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xn65/inc/audio/audioengine.hpp
2024-05-24 15:05:06 -03:00

26 lines
501 B
C++

#ifndef XNA_SOUND_SOUNDENGINE_HPP
#define XNA_SOUND_SOUNDENGINE_HPP
#include "../default.hpp"
namespace xna {
class AudioEngine {
public:
AudioEngine();
~AudioEngine();
bool Reset();
bool Resume();
bool Suspend();
bool Update();
void DefaultSampleRate(int value);
void MasterVolume(float value);
void MasteringLimit(int limit, int loudness);
void Reverb(AudioReverb value);
public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl = nullptr;
};
}
#endif