mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
253 lines
6.2 KiB
C++
253 lines
6.2 KiB
C++
#include "dxheaders.hpp"
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#include "graphics/adapter.hpp"
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#include "graphics/blendstate.hpp"
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#include "graphics/buffer.hpp"
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#include "graphics/depthstencilstate.hpp"
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#include "graphics/device.hpp"
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#include "graphics/displaymode.hpp"
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#include "graphics/sprite.hpp"
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#include "graphics/samplerstate.hpp"
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#include "input/gamepad.hpp"
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#include "input/keyboard.hpp"
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#include "input/mouse.hpp"
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#include "graphics/rasterizerstate.hpp"
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#include "graphics/presentparams.hpp"
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#include "platform-dx/rendertarget-dx.hpp"
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#include "platform-dx/swapchain-dx.hpp"
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#include "graphics/shader.hpp"
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namespace xna {
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struct SpriteFont::PlatformImplementation {
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sptr<DirectX::SpriteFont> _dxSpriteFont = nullptr;
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};
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struct SpriteBatch::PlatformImplementation {
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sptr<DirectX::SpriteBatch> _dxspriteBatch = nullptr;
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};
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struct GraphicsAdapter::PlatformImplementation {
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~PlatformImplementation(){
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if (dxadapter) {
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dxadapter->Release();
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dxadapter = nullptr;
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}
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}
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IDXGIAdapter1* dxadapter = nullptr;
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private:
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friend class GraphicsAdapter;
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Uint _index{ 0 };
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sptr<DisplayMode> _currentDisplayMode = nullptr;
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public:
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bool GetOutput(UINT slot, IDXGIOutput*& output);
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};
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struct BlendRenderTarget {
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bool Enabled{ true };
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Blend Source{ Blend::SourceAlpha };
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Blend Destination{ Blend::InverseSourceAlpha };
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BlendOperation Operation{ BlendOperation::Add };
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Blend SourceAlpha{ Blend::One };
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Blend DestinationAlpha{ Blend::Zero };
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BlendOperation OperationAlpha{ BlendOperation::Add };
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ColorWriteChannels WriteMask{ ColorWriteChannels::All };
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constexpr BlendRenderTarget() = default;
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};
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struct BlendState::PlatformImplementation {
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~PlatformImplementation() {
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if (dxBlendState) {
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dxBlendState->Release();
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dxBlendState = nullptr;
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}
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}
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ID3D11BlendState* dxBlendState = nullptr;
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D3D11_BLEND_DESC dxDescription{};
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float blendFactor[4]{ 1.0F, 1.0F, 1.0F, 1.0F };
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UINT sampleMask{ 0xffffffff };
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};
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struct ConstantBuffer::PlatformImplementation {
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~PlatformImplementation() {
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if (_buffer) {
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_buffer->Release();
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_buffer = nullptr;
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}
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}
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D3D11_BUFFER_DESC _description{};
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D3D11_SUBRESOURCE_DATA _subResource{};
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ID3D11Buffer* _buffer = nullptr;
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DirectX::XMMATRIX _worldViewProjection;
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};
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struct DataBuffer::PlatformImplementation {
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~PlatformImplementation() {
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if (_blob) {
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_blob->Release();
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_blob = nullptr;
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}
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}
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ID3DBlob* _blob = nullptr;
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void Set(ID3DBlob*& blob) {
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_blob = blob;
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}
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};
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struct DepthStencilState::PlatformImplementation {
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~PlatformImplementation() {
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if (dxDepthStencil) {
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dxDepthStencil->Release();
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dxDepthStencil = nullptr;
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}
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}
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ID3D11DepthStencilState* dxDepthStencil = nullptr;
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D3D11_DEPTH_STENCIL_DESC dxDescription{};
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};
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struct DisplayModeRefreshRate {
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constexpr DisplayModeRefreshRate() = default;
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constexpr DisplayModeRefreshRate(DXGI_RATIONAL const& dxrational) {
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Numerator = dxrational.Numerator;
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Denominator = dxrational.Denominator;
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}
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constexpr DisplayModeRefreshRate(Uint numerator, Uint denominator)
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: Numerator(numerator), Denominator(denominator) {}
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Uint Numerator{ 0 };
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Uint Denominator{ 0 };
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constexpr bool operator==(const DisplayModeRefreshRate& other) const
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{
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return Numerator == other.Numerator && Denominator == other.Denominator;
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}
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};
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struct DisplayModeDescription {
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DisplayModeScanlineOrder _scanlineOrdering{ DisplayModeScanlineOrder::Unspecified };
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DisplayModeScaling _scaling{ DisplayModeScaling::Unspecified };
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DisplayModeRefreshRate _refreshRate{};
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constexpr bool operator==(const DisplayModeDescription& other) const
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{
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return _scanlineOrdering == other._scanlineOrdering && _scaling == other._scaling && _refreshRate == other._refreshRate;
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}
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};
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struct DisplayMode::PlatformImplementation {
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std::vector<DisplayModeDescription> Descriptions;
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};
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struct GamePad::PlatformImplementation {
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inline static uptr<DirectX::GamePad> _dxGamePad = nullptr;
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void Suspend() {
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if (_dxGamePad)
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_dxGamePad->Suspend();
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}
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void Resume() {
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if (_dxGamePad)
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_dxGamePad->Resume();
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}
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};
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struct IndexBuffer::PlatformImplementation {
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~PlatformImplementation() {
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if (dxBuffer) {
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dxBuffer->Release();
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dxBuffer = nullptr;
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}
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}
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ID3D11Buffer* dxBuffer = nullptr;
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};
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template <typename T>
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inline bool IndexBuffer::Initialize(std::vector<T> const& data, xna_error_ptr_arg) {
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if (!impl || !m_device || !m_device->_device || data.empty()) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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return false;
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}
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const auto hr = DirectX::CreateStaticBuffer(m_device->_device, data.data(), data.size(), sizeof(T), D3D11_BIND_INDEX_BUFFER, &impl->dxBuffer);
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if (FAILED(hr)) {
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xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
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return false;
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}
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return true;
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}
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struct Keyboard::PlatformImplementation {
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inline static uptr<DirectX::Keyboard> _dxKeyboard = nullptr;
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void ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam) {
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if (_dxKeyboard)
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_dxKeyboard->ProcessMessage(message, wParam, lParam);
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}
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};
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struct Mouse::PlatformImplementation {
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inline static uptr<DirectX::Mouse> _dxMouse = nullptr;
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void ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam) {
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if (_dxMouse)
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_dxMouse->ProcessMessage(message, wParam, lParam);
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}
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};
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struct RasterizerState::PlatformImplementation {
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~PlatformImplementation() {
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if (dxRasterizerState) {
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dxRasterizerState->Release();
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dxRasterizerState = nullptr;
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}
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}
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ID3D11RasterizerState* dxRasterizerState = nullptr;
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D3D11_RASTERIZER_DESC dxDescription{};
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};
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struct SamplerState::PlatformImplementation {
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~PlatformImplementation() {
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if (_samplerState) {
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_samplerState->Release();
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_samplerState = nullptr;
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}
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}
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ID3D11SamplerState* _samplerState = nullptr;
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D3D11_SAMPLER_DESC _description{};
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};
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struct VertexShader::PlatformImplementation {
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~PlatformImplementation() {
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if (_vertexShader) {
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_vertexShader->Release();
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_vertexShader = nullptr;
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}
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}
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ID3D11VertexShader* _vertexShader = nullptr;
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};
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struct PixelShader::PlatformImplementation {
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~PlatformImplementation() {
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if (_pixelShader) {
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_pixelShader->Release();
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_pixelShader = nullptr;
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}
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}
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ID3D11PixelShader* _pixelShader = nullptr;
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};
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} |