mirror of
https://github.com/borgesdan/xn65
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35 lines
797 B
C++
35 lines
797 B
C++
//DirectX
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#include "dxgi.h"
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#include "d3d11.h"
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#include <d3d11_1.h>
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#include <d3d11_2.h>
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//HSLS
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#include <d3dcompiler.h>
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//DirectXTK
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#include <DirectXMath.h>
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#include <Audio.h>
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#include <BufferHelpers.h>
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#include <CommonStates.h>
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#include <DDSTextureLoader.h>
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#include <DirectXHelpers.h>
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#include <Effects.h>
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#include <GamePad.h>
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#include <GeometricPrimitive.h>
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#include <GraphicsMemory.h>
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#include <Keyboard.h>
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#include <Model.h>
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#include <Mouse.h>
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#include <PostProcess.h>
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#include <PrimitiveBatch.h>
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#include <ScreenGrab.h>
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#include <SimpleMath.h>
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#include <SpriteBatch.h>
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#include <SpriteFont.h>
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#include <VertexTypes.h>
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#include <WICTextureLoader.h>
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//Windows
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#define NOMINMAX
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#include <Windows.h>
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#include <Windows.Foundation.h>
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#include <wrl\wrappers\corewrappers.h>
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#include <wrl\client.h> |