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xn65/framework/graphics/device.hpp
2024-03-21 16:01:47 -03:00

56 lines
1.1 KiB
C++

#ifndef XNA_GRAPHICS_DEVICE_HPP
#define XNA_GRAPHICS_DEVICE_HPP
#include "../enums.hpp"
#include "../forward.hpp"
#include "../game/window.hpp"
#include "../types.hpp"
#include "adapter.hpp"
#include "rendertarget.hpp"
#include "swapchain.hpp"
#include "viewport.hpp"
#include "blendstate.hpp"
namespace xna {
class IGraphicsDevice {
public:
virtual ~IGraphicsDevice() {}
virtual void Clear() = 0;
virtual bool Initialize(GameWindow& gameWindow) = 0;
virtual bool Present() = 0;
PGraphicsAdapter Adapter() const {
return _adapter;
}
void Adapter(PGraphicsAdapter const& adapter) {
_adapter = adapter;
}
constexpr xna::Viewport Viewport() const {
return _viewport;
}
constexpr void Viewport(xna::Viewport const& viewport) {
_viewport = viewport;
}
PSwapChain GetSwapChain() const {
return _swapChain;
}
constexpr void UseVSync(bool use) {
_usevsync = use;
}
protected:
PGraphicsAdapter _adapter{ nullptr };
PSwapChain _swapChain{ nullptr };
PRenderTarget2D _renderTarget2D{ nullptr };
xna::Viewport _viewport{};
PBlendState _blendState{ nullptr };
bool _usevsync{ false };
};
}
#endif