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xn65/framework/common/quaternion.hpp
2024-04-18 20:13:42 -03:00

40 lines
1.0 KiB
C++

#ifndef XNA_COMMON_QUATERNION_HPP
#define XNA_COMMON_QUATERNION_HPP
#include "vectors.hpp"
namespace xna {
struct Quaternion {
float X{ 0 };
float Y{ 0 };
float Z{ 0 };
float W{ 0 };
constexpr Quaternion() = default;
constexpr Quaternion(float X, float Y, float Z, float W)
: X(X), Y(Y), Z(Z), W(W) { }
constexpr bool operator==(const Quaternion& other) const {
return X == other.X && Y == other.Y && Z == other.Z && W == other.W;
}
};
constexpr Vector2 Vector2::Transform(Vector2 const& value, Quaternion const& rotation) {
const auto rx = rotation.X + rotation.X;
const auto ry = rotation.Y + rotation.Y;
const auto rz = rotation.Z + rotation.Z;
const auto rwz = rotation.W * rz;
const auto rxx = rotation.X * rx;
const auto rxy = rotation.X * ry;
const auto ryy = rotation.Y * ry;
const auto rzz = rotation.Z * rz;
const auto x = value.X * (1.0F - ryy - rzz) + value.Y * (rxy - rwz);
const auto y = value.X * (rxy + rwz) + value.Y * (1.0F - rxx - rzz);
return{ x,y };
}
}
#endif