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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
xn65/framework/platform/samplerstate-dx.cpp
2024-04-13 11:49:03 -03:00

80 lines
2.6 KiB
C++

#include "samplerstate-dx.hpp"
#include "device-dx.hpp"
namespace xna {
PSamplerState ISamplerState::PoinWrap() {
auto state = New<SamplerState>();
state->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
state->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
return state;
}
PSamplerState ISamplerState::PointClamp() {
auto state = New<SamplerState>();
state->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
state->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
return state;
}
PSamplerState ISamplerState::LinearWrap() {
auto state = New<SamplerState>();
state->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
state->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
return state;
}
PSamplerState ISamplerState::LinearClamp() {
auto state = New<SamplerState>();
state->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
state->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
return state;
}
PSamplerState ISamplerState::AnisotropicWrap() {
auto state = New<SamplerState>();
state->_description.Filter = D3D11_FILTER_ANISOTROPIC;
state->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
return state;
}
PSamplerState ISamplerState::AnisotropicClamp() {
auto state = New<SamplerState>();
state->_description.Filter = D3D11_FILTER_ANISOTROPIC;
state->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
return state;
}
bool SamplerState::Initialize(GraphicsDevice& device, xna_error_ptr_arg)
{
if (!device._device) {
xna_error_apply(err, XnaErrorCode::ARGUMENT_IS_NULL);
return false;
}
if (_samplerState) {
_samplerState->Release();
_samplerState = nullptr;
}
const auto hr = device._device->CreateSamplerState(&_description, &_samplerState);
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return false;
}
return true;
}
}