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C++

#ifndef XNA_GRAPHICS_GRESOURCE_HPP
#define XNA_GRAPHICS_GRESOURCE_HPP
#include "../default.hpp"
namespace xna {
class GraphicsResource {
public:
GraphicsResource(sptr<GraphicsDevice> const& device) : m_device(device){}
virtual ~GraphicsResource(){}
virtual bool Bind(sptr<GraphicsDevice> const& device) {
if (device == m_device)
return false;
m_device = device;
return true;
}
protected:
sptr<GraphicsDevice> m_device = nullptr;
};
}
#endif