mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
182 lines
5.6 KiB
C++
182 lines
5.6 KiB
C++
#include "xna/xna-dx.hpp"
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namespace xna {
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static bool IsWindowOnAdapter(intptr_t windowHandle, GraphicsAdapter const& adapter);
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GraphicsDeviceManager::GraphicsDeviceManager(sptr<Game> const& game) : game(game)
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{
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sptr<GraphicsAdapter> adp = GraphicsAdapter::DefaultAdapter();
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_information.Adapter = adp;
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_information.Profile = xna::GraphicsProfile::HiDef;
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auto parameters = snew<PresentationParameters>();
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parameters->BackBufferWidth = backBufferWidth;
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parameters->BackBufferHeight = backBufferHeight;
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parameters->BackBufferFormat = SurfaceFormat::Color;
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parameters->IsFullscreen = false;
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_information.PresentParameters = parameters;
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if (game)
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_information.Window = game->Window();
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}
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bool GraphicsDeviceManager::Initialize() {
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if (!game)
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return false;
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CreateDevice();
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return true;
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}
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void GraphicsDeviceManager::ApplyChanges() {
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if (device && !isDeviceDirty)
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return;
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ChangeDevice(false);
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}
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bool GraphicsDeviceManager::ToggleFullScreen() {
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if (!game || !game->graphicsDevice || !game->graphicsDevice->impl->_swapChain)
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return false;
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auto& swap = game->graphicsDevice->impl->_swapChain;
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BOOL state = false;
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auto hr = swap->impl->dxSwapChain->GetFullscreenState(&state, nullptr);
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if (FAILED(hr)) return false;
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hr = swap->impl->dxSwapChain->SetFullscreenState(!state, nullptr);
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if (FAILED(hr)) return false;
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isFullScreen = !state;
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return true;
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}
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bool initWindow(GraphicsDeviceInformation& info, Game& game, int backWidth, int backHeight)
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{
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auto window = info.Window;
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if (!window) {
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window = game.Window();
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info.Window = window;
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}
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window->impl->Size(backWidth, backHeight);
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if (!window->impl->Create()) {
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MessageBox(nullptr, "Falha na criação da janela", "XN65", MB_OK);
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return false;
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}
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info.PresentParameters->DeviceWindowHandle = reinterpret_cast<intptr_t>(window->impl->WindowHandle());
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return true;
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}
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bool initDevice(GraphicsDeviceInformation& info, Game& game, sptr<GraphicsDevice>& device)
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{
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device = snew<GraphicsDevice>(info);
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if (!device->Initialize()) {
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MessageBox(info.Window->impl->WindowHandle(), "Falha na inicialização do dispositivo gráfico", "XN65", MB_OK);
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device = nullptr;
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return false;
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}
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game.graphicsDevice = device;
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return true;
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}
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void GraphicsDeviceManager::CreateDevice() {
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if (isDeviceDirty) {
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_information.PresentParameters->BackBufferWidth = backBufferWidth;
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_information.PresentParameters->BackBufferHeight = backBufferHeight;
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}
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auto result = initWindow(_information, *game, backBufferWidth, backBufferHeight);
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//if (!result) return false;
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initDevice(_information, *game, device);
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}
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void GraphicsDeviceManager::ChangeDevice() {
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}
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void GraphicsDeviceManager::AddDevices(bool anySuitableDevice, std::vector<sptr<GraphicsDeviceInformation>>& foundDevices) {
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const auto handle = game->Window()->Handle();
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std::vector<uptr<GraphicsAdapter>> adapters;
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GraphicsAdapter::Adapters(adapters);
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for (size_t i = 0; adapters.size(); ++i) {
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auto& adapter = adapters[i];
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if (!anySuitableDevice) {
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if (!IsWindowOnAdapter(handle, *adapter))
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continue;
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}
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if (adapter->IsProfileSupported(graphicsProfile)) {
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auto baseDeviceInfo = snew<GraphicsDeviceInformation>();
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baseDeviceInfo->Adapter = std::move(adapter);
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baseDeviceInfo->Profile = graphicsProfile;
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baseDeviceInfo->PresentParameters = snew<PresentationParameters>();
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baseDeviceInfo->PresentParameters->DeviceWindowHandle = handle;
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baseDeviceInfo->PresentParameters->MultiSampleCount = 0;
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baseDeviceInfo->PresentParameters->IsFullscreen = isFullScreen;
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baseDeviceInfo->PresentParameters->PresentationInterval = synchronizeWithVerticalRetrace ? PresentInterval::One : PresentInterval::Immediate;
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const auto& currentDisplayMode = baseDeviceInfo->Adapter->CurrentDisplayMode();
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AddDevices(*baseDeviceInfo->Adapter, *currentDisplayMode, baseDeviceInfo, foundDevices);
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if (isFullScreen) {
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//TODO
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}
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}
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}
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}
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void GraphicsDeviceManager::AddDevices(GraphicsAdapter const& adapter, DisplayMode const& mode, sptr<GraphicsDeviceInformation>& baseDeviceInfo, std::vector<sptr<GraphicsDeviceInformation>>& foundDevices) {
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auto deviceInformation = snew<GraphicsDeviceInformation>(*baseDeviceInfo);
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if (isFullScreen)
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{
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deviceInformation->PresentParameters->BackBufferWidth = mode.Width();
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deviceInformation->PresentParameters->BackBufferHeight = mode.Height();
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}
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else if (useResizedBackBuffer) {
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deviceInformation->PresentParameters->BackBufferWidth = resizedBackBufferWidth;
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deviceInformation->PresentParameters->BackBufferHeight = resizedBackBufferHeight;
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}
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else {
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deviceInformation->PresentParameters->BackBufferWidth = backBufferWidth;
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deviceInformation->PresentParameters->BackBufferHeight = backBufferHeight;
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}
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SurfaceFormat selectedFormat;
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DepthFormat selectedDepthFormat;
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int selectedMultiSampleCount;
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adapter.QueryBackBufferFormat(deviceInformation->Profile, mode.Format(), depthStencilFormat, allowMultiSampling ? 16 : 0, selectedFormat, selectedDepthFormat, selectedMultiSampleCount);
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deviceInformation->PresentParameters->BackBufferFormat = selectedFormat;
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deviceInformation->PresentParameters->DepthStencilFormat = selectedDepthFormat;
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deviceInformation->PresentParameters->MultiSampleCount = selectedMultiSampleCount;
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if (std::find(foundDevices.begin(), foundDevices.end(), deviceInformation) != foundDevices.end())
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return;
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foundDevices.push_back(deviceInformation);
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}
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bool IsWindowOnAdapter(intptr_t windowHandle, GraphicsAdapter const& adapter) {
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return GameWindow::ScreenFromAdapter(adapter) == GameWindow::ScreenFromHandle(windowHandle);
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}
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} |