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xn65/framework/platform/gdevicemanager-dx.cpp

58 lines
1.4 KiB
C++

#include "gdevicemanager-dx.hpp"
#include "device-dx.hpp"
#include "game-dx.hpp"
#include "window-dx.hpp"
#include "gdeviceinfo-dx.hpp"
namespace xna {
GraphicsDeviceManager::GraphicsDeviceManager(Game*& game) : _game(game) {
}
bool GraphicsDeviceManager::Initialize() {
GraphicsDeviceInformation information;
const auto adp = GraphicsAdapter::DefaultAdapter();
information.Adapter(adp);
information.GraphicsProfile(xna::GraphicsProfile::HiDef);
PresentationParameters parameters;
parameters.BackBufferWidth = _backBufferWidth;
parameters.BackBufferHeight = _backBufferHeight;
information.PresentationParameters(parameters);
information.Window(_game->Window());
CreateDevice(information);
return true;
}
void GraphicsDeviceManager::ApplyChanges() {
//_game->_graphicsDevice = _device;
}
void GraphicsDeviceManager::ToggleFullScreen() {
}
void GraphicsDeviceManager::CreateDevice(GraphicsDeviceInformation const& info) {
_device = New<GraphicsDevice>(info);
//auto window = _game->Window();
auto window = info.Window();
if (!window->Create()) {
MessageBox(nullptr, "Falha na criação da janela", "Xna Game Engine", MB_OK);
return;
}
//_device->Initialize(*window);
if (!_device->Initialize(*window)) {
MessageBox(nullptr, "Falha na inicialização do dispositivo gráfico", "Xna Game Engine", MB_OK);
return;
}
_game->_graphicsDevice = _device;
}
void GraphicsDeviceManager::ChangeDevice() {
}
}