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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00
2024-06-10 21:46:26 -03:00

388 lines
8.8 KiB
C++

#include "xna/graphics/effect.hpp"
#include "xna/platform-dx/dx.hpp"
namespace xna {
Effect::Effect(sptr<GraphicsDevice> const& device, std::vector<Byte> const& effectCode) :
GraphicsResource(device) {
if (!device)
throw std::invalid_argument("Effect::Effect: invalid argument (device).");
impl = unew<PlatformImplementation>();
const auto result = D3DX11CreateEffectFromMemory(
//void* pData,
effectCode.data(),
//SIZE_T DataLength,
effectCode.size(),
//UINT FXFlags,
0,
//ID3D11Device * pDevice,
device->impl->_device,
//ID3DX11Effect * *ppEffect
&impl->dxEffect
);
if FAILED(result)
throw std::runtime_error("Effect::Effect: Unable to create an effect with memory data.");
}
PEffectTechnique Effect::CurrentTechnique() const {
D3DX11_EFFECT_DESC desc;
impl->dxEffect->GetDesc(&desc);
auto tech = impl->dxEffect->GetTechniqueByIndex(0);
auto technique = snew<EffectTechnique>();
technique->impl->dxContext = m_device->impl->_context;
technique->impl->dxContext->AddRef();
tech->Release();
tech = nullptr;
return technique;
}
EffectAnnotation::EffectAnnotation() {
impl = unew<PlatformImplementation>();
}
Int EffectAnnotation::ColumCount() const {
auto type = impl->dxVariable->GetType();
D3DX11_EFFECT_TYPE_DESC desc{};
type->GetDesc(&desc);
type->Release();
type = nullptr;
return static_cast<Int>(desc.Columns);
}
String EffectAnnotation::Name() const {
auto type = impl->dxVariable->GetType();
D3DX11_EFFECT_TYPE_DESC desc{};
type->GetDesc(&desc);
type->Release();
type = nullptr;
return String(desc.TypeName);
}
EffectParameterClass EffectAnnotation::ParameterClass() const {
auto type = impl->dxVariable->GetType();
D3DX11_EFFECT_TYPE_DESC desc{};
type->GetDesc(&desc);
type->Release();
type = nullptr;
switch (desc.Class)
{
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_MATRIX_COLUMNS:
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_MATRIX_ROWS:
return EffectParameterClass::Matrix;
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_OBJECT:
return EffectParameterClass::Object;
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_SCALAR:
return EffectParameterClass::Scalar;
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_STRUCT:
return EffectParameterClass::Struct;
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_VECTOR:
return EffectParameterClass::Vector;
default:
throw std::runtime_error(" EffectAnnotation::ParameterClass: invalid EffectParameterClass.");
}
}
Int EffectAnnotation::Rowcount() const {
auto type = impl->dxVariable->GetType();
D3DX11_EFFECT_TYPE_DESC desc{};
type->GetDesc(&desc);
type->Release();
type = nullptr;
return static_cast<Int>(desc.Rows);
}
String EffectAnnotation::Semantic() const {
auto type = impl->dxVariable->GetType();
auto semantic = type->GetMemberSemantic(0);
type->Release();
type = nullptr;
return std::string(semantic);
}
bool EffectAnnotation::GetValueBoolean() const {
auto scalar = impl->dxVariable->AsScalar();
bool value = false;
auto hr = scalar->GetBool(&value);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueBoolean: Unable to get boolean value.");
scalar->Release();
scalar = nullptr;
return value;
}
Int EffectAnnotation::GetValueInt32() const {
auto scalar = impl->dxVariable->AsScalar();
int value = 0;
auto hr = scalar->GetInt(&value);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueInt32: Unable to get interger value.");
scalar->Release();
scalar = nullptr;
return static_cast<Int>(value);
}
Matrix EffectAnnotation::GetValueMatrix() const {
auto matrix = impl->dxVariable->AsMatrix();
float values[16];
auto hr = matrix->GetMatrix(values);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueMatrix: Unable to get matrix value.");
Matrix m;
m.M11 = values[0];
m.M12 = values[1];
m.M13 = values[2];
m.M14 = values[3];
m.M21 = values[4];
m.M22 = values[5];
m.M23 = values[6];
m.M24 = values[7];
m.M31 = values[8];
m.M32 = values[9];
m.M33 = values[10];
m.M34 = values[11];
m.M41 = values[12];
m.M42 = values[13];
m.M43 = values[14];
m.M44 = values[15];
matrix->Release();
matrix = nullptr;
return m;
}
float EffectAnnotation::GetValueSingle() const {
auto scalar = impl->dxVariable->AsScalar();
float value = 0;
auto hr = scalar->GetFloat(&value);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueSingle: Unable to get float value.");
scalar->Release();
scalar = nullptr;
return value;
}
String EffectAnnotation::GetValueString() const {
auto str = impl->dxVariable->AsString();
LPCSTR data;
str->GetString(&data);
str->Release();
str = nullptr;
return String(data);
}
Vector2 EffectAnnotation::GetValueVector2() const {
auto scalar = impl->dxVariable->AsScalar();
float values[2];
auto hr = scalar->GetFloatArray(values, 0, 2);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueVector2: Unable to get Vector2 value.");
Vector2 v;
v.X = values[0];
v.Y = values[1];
scalar->Release();
scalar = nullptr;
return v;
}
Vector3 EffectAnnotation::GetValueVector3() const {
auto scalar = impl->dxVariable->AsScalar();
float values[3];
auto hr = scalar->GetFloatArray(values, 0, 3);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueVector3: Unable to get Vector3 value.");
Vector3 v;
v.X = values[0];
v.Y = values[1];
v.Z = values[2];
scalar->Release();
scalar = nullptr;
return v;
}
Vector4 EffectAnnotation::GetValueVector4() const {
auto scalar = impl->dxVariable->AsScalar();
float values[4];
auto hr = scalar->GetFloatArray(values, 0, 4);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueVector4: Unable to get Vector4 value.");
Vector4 v;
v.X = values[0];
v.Y = values[1];
v.Z = values[2];
v.W = values[3];
scalar->Release();
scalar = nullptr;
return v;
}
EffectPass::EffectPass() {
impl = unew<PlatformImplementation>();
}
String EffectPass::Name() const {
if (!impl->dxPass)
throw std::runtime_error("EffectPass::Name: The class was not initialized correctly");
D3DX11_PASS_DESC desc{};
impl->dxPass->GetDesc(&desc);
return String(desc.Name);
}
PEffectAnnotationCollection EffectPass::Annotations() const {
if (!impl->dxPass)
throw std::runtime_error("EffectPass::Annotations: The class was not initialized correctly");
D3DX11_PASS_DESC desc{};
impl->dxPass->GetDesc(&desc);
auto annotCount = desc.Annotations;
if (annotCount == 0)
return snew<EffectAnnotationCollection>();
std::vector<PEffectAnnotation> list(annotCount);
for (size_t i = 0; i < annotCount; ++i) {
auto current = impl->dxPass->GetAnnotationByIndex(i);
auto annotation = snew<EffectAnnotation>();
annotation->impl->dxVariable = current;
annotation->impl->dxVariable->AddRef();
current->Release();
current = nullptr;
list[i] = annotation;
}
auto collection = snew<EffectAnnotationCollection>(list);
return collection;
}
void EffectPass::Apply() {
if (!impl->dxPass)
throw std::runtime_error("EffectPass::Apply: The class was not initialized correctly");
impl->dxPass->Apply(0, impl->dxContext);
}
EffectTechnique::EffectTechnique() {
impl = unew<PlatformImplementation>();
}
String EffectTechnique::Name() const {
D3DX11_TECHNIQUE_DESC desc;
impl->dxTechnique->GetDesc(&desc);
return String(desc.Name);
}
PEffectAnnotationCollection EffectTechnique::Annotations() const {
D3DX11_TECHNIQUE_DESC desc;
impl->dxTechnique->GetDesc(&desc);
auto annotCount = desc.Annotations;
if (annotCount == 0)
return snew<EffectAnnotationCollection>();
std::vector<PEffectAnnotation> list(annotCount);
for (size_t i = 0; i < annotCount; ++i) {
auto current = impl->dxTechnique->GetAnnotationByIndex(i);
auto annotation = snew<EffectAnnotation>();
annotation->impl->dxVariable = current;
annotation->impl->dxVariable->AddRef();
current->Release();
current = nullptr;
list[i] = annotation;
}
auto collection = snew<EffectAnnotationCollection>(list);
return collection;
}
PEffectPassCollection EffectTechnique::Passes() const {
D3DX11_TECHNIQUE_DESC desc;
impl->dxTechnique->GetDesc(&desc);
auto passCount = desc.Passes;
if (passCount == 0)
return snew<EffectPassCollection>();
std::vector<PEffectPass> list(passCount);
for (size_t i = 0; i < passCount; ++i) {
auto current = impl->dxTechnique->GetPassByIndex(i);
auto pass = snew<EffectPass>();
pass->impl->dxPass = current;
pass->impl->dxPass->AddRef();
current->Release();
current = nullptr;
pass->impl->dxContext = impl->dxContext;
pass->impl->dxContext->AddRef();
list[i] = pass;
}
auto collection = snew<EffectPassCollection>(list);
return collection;
}
}