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xn65/inc/xna/graphics/samplerstate.hpp

47 lines
1.3 KiB
C++

#ifndef XNA_GRAPHICS_SAMPLERSTATE_HPP
#define XNA_GRAPHICS_SAMPLERSTATE_HPP
#include "../default.hpp"
#include "gresource.hpp"
namespace xna {
class SamplerState : GraphicsResource {
public:
SamplerState();
SamplerState(sptr<GraphicsDevice> const& device);
~SamplerState() override;
bool Initialize();
bool Apply();
void Filter(TextureFilter value);
void AddressU(TextureAddressMode value);
void AddressV(TextureAddressMode value);
void AddressW(TextureAddressMode value);
void Comparison(ComparisonFunction value);
void MipLODBias(float value);
void MinLOD(float value);
void MaxLOD(float value);
void MaxAnisotropy(Uint value);
TextureFilter Filter() const;
TextureAddressMode AddressU() const;
TextureAddressMode AddressV() const;
TextureAddressMode AddressW() const;
ComparisonFunction Comparison() const;
float MipLODBias() const;
float MinLOD() const;
float MaxLOD() const;
Uint MaxAnisotropy() const;
static uptr<SamplerState> PoinWrap();
static uptr<SamplerState> PointClamp();
static uptr<SamplerState> LinearWrap();
static uptr<SamplerState> LinearClamp();
static uptr<SamplerState> AnisotropicWrap();
static uptr<SamplerState> AnisotropicClamp();
public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl = nullptr;
};
}
#endif