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xn65/inc/platform-dx/xna-dx.hpp

33 lines
963 B
C++

#include "adapter-dx.hpp"
#include "audioengine-dx.hpp"
#include "blendstate-dx.hpp"
#include "clock-dx.hpp"
#include "constbuffer-dx.hpp"
#include "databuffer-dx.hpp"
#include "depthstencilstate-dx.hpp"
#include "device-dx.hpp"
#include "displaymode-dx.hpp"
#include "dxheaders.hpp"
#include "game-dx.hpp"
#include "gamepad-dx.hpp"
#include "gdeviceinfo-dx.hpp"
#include "gdevicemanager-dx.hpp"
#include "indexbuffer-dx.hpp"
#include "init-dx.hpp"
#include "keyboard-dx.hpp"
#include "mouse-dx.hpp"
#include "presentparameters-dx.hpp"
#include "rasterizerstate-dx.hpp"
#include "rendertarget-dx.hpp"
#include "samplerstate-dx.hpp"
#include "shader-dx.hpp"
#include "soundeffect-dx.hpp"
#include "spritebatch-dx.hpp"
#include "spritefont-dx.hpp"
#include "swapchain-dx.hpp"
#include "texture-dx.hpp"
#include "vertexbuffer-dx.hpp"
#include "vertexinput-dx.hpp"
#include "window-dx.hpp"
#include "content-readers/texture2Dreader-dx.hpp"
#include "dx/StepTimer.hpp"