mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
#ifndef XNA_PLATFORM_TEXTURE_DX_HPP
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#define XNA_PLATFORM_TEXTURE_DX_HPP
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#include "../common/rectangle.hpp"
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#include "../graphics/gresource.hpp"
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#include "../graphics/texture.hpp"
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#include "dxheaders.hpp"
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#include "device-dx.hpp"
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namespace xna {
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class Texture2D : public ITexture2D, public GraphicsResource {
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public:
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Texture2D() : GraphicsResource(nullptr){
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setDefaultDesc();
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}
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Texture2D(sptr<GraphicsDevice> const& device);
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Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height);
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Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height, size_t mipMap, SurfaceFormat format);
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virtual ~Texture2D() override {
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if (dxTexture2D) {
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dxTexture2D->Release();
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dxTexture2D = nullptr;
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}
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if (dxShaderResource) {
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dxShaderResource->Release();
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dxShaderResource = nullptr;
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}
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}
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virtual constexpr Int Width() const override {
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return dxDescription.Width;
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}
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virtual constexpr Int Height() const override {
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return dxDescription.Height;
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}
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constexpr Rectangle Bounds() const override {
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return { 0, 0, static_cast<Int>(dxDescription.Width), static_cast<Int>(dxDescription.Height) };
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}
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bool Initialize(xna_error_nullarg) override;
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void SetData(std::vector<Color> const& data, size_t startIndex = 0, size_t elementCount = 0, xna_error_nullarg);
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void SetData(std::vector<Uint> const& data, size_t startIndex = 0, size_t elementCount = 0, xna_error_nullarg);
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void SetData(std::vector<Byte> const& data, size_t startIndex = 0, size_t elementCount = 0, xna_error_nullarg);
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void SetData(Int level, Rectangle* rect, std::vector<Byte> const& data, size_t startIndex, size_t elementCount, xna_error_nullarg);
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static sptr<Texture2D> FromStream(GraphicsDevice& device, String const& fileName, xna_error_nullarg);
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static sptr<Texture2D> FromMemory(GraphicsDevice& device, std::vector<Byte> const& data, xna_error_nullarg);
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public:
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ID3D11Texture2D* dxTexture2D{ nullptr };
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ID3D11ShaderResourceView* dxShaderResource{ nullptr };
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D3D11_SUBRESOURCE_DATA dxSubResource{};
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D3D11_TEXTURE2D_DESC dxDescription{};
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D3D11_SHADER_RESOURCE_VIEW_DESC dxShaderDescription{};
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private:
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static constexpr int R8G8B8A8U_BYTE_SIZE = 4;
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void setDefaultDesc() {
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dxDescription.MipLevels = 1;
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dxDescription.ArraySize = 1;
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dxDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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dxDescription.SampleDesc.Count = 1;
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dxDescription.Usage = D3D11_USAGE_DEFAULT;
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dxDescription.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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dxShaderDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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dxShaderDescription.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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dxShaderDescription.Texture2D.MipLevels = dxDescription.MipLevels;
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dxShaderDescription.Texture2D.MostDetailedMip = 0;
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}
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void internalSetData(UINT const* data, xna_error_nullarg);
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};
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}
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#endif |