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xn65/inc/platform-dx/texture-dx.hpp

84 lines
2.8 KiB
C++

#ifndef XNA_PLATFORM_TEXTURE_DX_HPP
#define XNA_PLATFORM_TEXTURE_DX_HPP
#include "../common/rectangle.hpp"
#include "../graphics/gresource.hpp"
#include "../graphics/texture.hpp"
#include "dxheaders.hpp"
#include "device-dx.hpp"
namespace xna {
class Texture2D : public ITexture2D, public GraphicsResource {
public:
Texture2D() : GraphicsResource(nullptr){
setDefaultDesc();
}
Texture2D(sptr<GraphicsDevice> const& device);
Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height);
Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height, size_t mipMap, SurfaceFormat format);
virtual ~Texture2D() override {
if (dxTexture2D) {
dxTexture2D->Release();
dxTexture2D = nullptr;
}
if (dxShaderResource) {
dxShaderResource->Release();
dxShaderResource = nullptr;
}
}
virtual constexpr Int Width() const override {
return dxDescription.Width;
}
virtual constexpr Int Height() const override {
return dxDescription.Height;
}
constexpr Rectangle Bounds() const override {
return { 0, 0, static_cast<Int>(dxDescription.Width), static_cast<Int>(dxDescription.Height) };
}
bool Initialize(xna_error_nullarg) override;
void SetData(std::vector<Color> const& data, size_t startIndex = 0, size_t elementCount = 0, xna_error_nullarg);
void SetData(std::vector<Uint> const& data, size_t startIndex = 0, size_t elementCount = 0, xna_error_nullarg);
void SetData(std::vector<Byte> const& data, size_t startIndex = 0, size_t elementCount = 0, xna_error_nullarg);
void SetData(Int level, Rectangle* rect, std::vector<Byte> const& data, size_t startIndex, size_t elementCount, xna_error_nullarg);
static sptr<Texture2D> FromStream(GraphicsDevice& device, String const& fileName, xna_error_nullarg);
static sptr<Texture2D> FromMemory(GraphicsDevice& device, std::vector<Byte> const& data, xna_error_nullarg);
public:
ID3D11Texture2D* dxTexture2D{ nullptr };
ID3D11ShaderResourceView* dxShaderResource{ nullptr };
D3D11_SUBRESOURCE_DATA dxSubResource{};
D3D11_TEXTURE2D_DESC dxDescription{};
D3D11_SHADER_RESOURCE_VIEW_DESC dxShaderDescription{};
private:
static constexpr int R8G8B8A8U_BYTE_SIZE = 4;
void setDefaultDesc() {
dxDescription.MipLevels = 1;
dxDescription.ArraySize = 1;
dxDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
dxDescription.SampleDesc.Count = 1;
dxDescription.Usage = D3D11_USAGE_DEFAULT;
dxDescription.BindFlags = D3D11_BIND_SHADER_RESOURCE;
dxShaderDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
dxShaderDescription.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
dxShaderDescription.Texture2D.MipLevels = dxDescription.MipLevels;
dxShaderDescription.Texture2D.MostDetailedMip = 0;
}
void internalSetData(UINT const* data, xna_error_nullarg);
};
}
#endif