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xn65/inc/platform-dx/gdeviceinfo-dx.hpp
2024-05-22 09:55:25 -03:00

53 lines
1.3 KiB
C++

#ifndef XNA_PLATFORM_GDEVICEINFOR_DX_HPP
#define XNA_PLATFORM_GDEVICEINFOR_DX_HPP
#include "../game/gdeviceinfo.hpp"
#include "window-dx.hpp"
#include "graphics/presentparams.hpp"
namespace xna {
class GraphicsDeviceInformation : public IGraphicsDeviceInformation {
public:
virtual ~GraphicsDeviceInformation() override {}
inline virtual sptr<GraphicsAdapter> Adapter() const override {
return _adapter;
};
inline virtual void Adapter(sptr<GraphicsAdapter> const& value) override {
_adapter = value;
}
virtual xna::PresentationParameters PresentationParameters() const override{
return _parameters;
};
virtual void PresentationParameters(xna::PresentationParameters const& value) override{
_parameters = value;
};
virtual xna::GraphicsProfile GraphicsProfile() const override {
return _profile;
};
virtual void GraphicsProfile(xna::GraphicsProfile value) override {
_profile = value;
};
inline virtual sptr<GameWindow> Window() const override {
return _window;
}
inline virtual void Window(sptr<GameWindow> const& window) override {
_window = window;
}
public:
sptr<GraphicsAdapter> _adapter{ nullptr };
xna::GraphicsProfile _profile{xna::GraphicsProfile::Reach};
xna::PresentationParameters _parameters{};
sptr<GameWindow> _window{ nullptr };
};
}
#endif