mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
249 lines
11 KiB
C++
249 lines
11 KiB
C++
#ifndef XNA_INPUT_KEYBOARD_HPP
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#define XNA_INPUT_KEYBOARD_HPP
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#include "../default.hpp"
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#include "input-enums.hpp"
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namespace xna {
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//Represents a state of keystrokes recorded by a keyboard input device.
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struct KeyboardState {
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//
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//same implementation of the DirectX::Keyboard::State structure
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//
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public:
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//Returns whether a specified key is currently being pressed.
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constexpr bool IsKeyDown(Keys key) const {
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const auto k = static_cast<unsigned char>(key);
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if (k <= 0xfe)
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{
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auto ptr = reinterpret_cast<const uint32_t*>(this);
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const unsigned int bf = 1u << (k & 0x1f);
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return (ptr[(k >> 5)] & bf) != 0;
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}
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return false;
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}
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//Returns whether a specified key is currently not pressed.
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constexpr bool IsKeyUp(Keys key) const {
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return !IsKeyDown(key);
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}
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//Returns the state of a particular key.
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KeyState operator[](Keys key) {
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const auto isDown = IsKeyDown(key);
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const auto state = static_cast<KeyState>(static_cast<int>(isDown));
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return state;
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}
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private:
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bool Reserved0 : 8;
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bool Back : 1; // VK_BACK, 0x8
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bool Tab : 1; // VK_TAB, 0x9
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bool Reserved1 : 3;
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bool Enter : 1; // VK_RETURN, 0xD
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bool Reserved2 : 2;
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bool Reserved3 : 3;
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bool Pause : 1; // VK_PAUSE, 0x13
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bool CapsLock : 1; // VK_CAPITAL, 0x14
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bool Kana : 1; // VK_KANA, 0x15
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bool ImeOn : 1; // VK_IME_ON, 0x16
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bool Reserved4 : 1;
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bool Reserved5 : 1;
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bool Kanji : 1; // VK_KANJI, 0x19
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bool ImeOff : 1; // VK_IME_OFF, 0X1A
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bool Escape : 1; // VK_ESCAPE, 0x1B
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bool ImeConvert : 1; // VK_CONVERT, 0x1C
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bool ImeNoConvert : 1; // VK_NONCONVERT, 0x1D
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bool Reserved7 : 2;
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bool Space : 1; // VK_SPACE, 0x20
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bool PageUp : 1; // VK_PRIOR, 0x21
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bool PageDown : 1; // VK_NEXT, 0x22
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bool End : 1; // VK_END, 0x23
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bool Home : 1; // VK_HOME, 0x24
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bool Left : 1; // VK_LEFT, 0x25
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bool Up : 1; // VK_UP, 0x26
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bool Right : 1; // VK_RIGHT, 0x27
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bool Down : 1; // VK_DOWN, 0x28
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bool Select : 1; // VK_SELECT, 0x29
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bool Print : 1; // VK_PRINT, 0x2A
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bool Execute : 1; // VK_EXECUTE, 0x2B
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bool PrintScreen : 1; // VK_SNAPSHOT, 0x2C
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bool Insert : 1; // VK_INSERT, 0x2D
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bool Delete : 1; // VK_DELETE, 0x2E
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bool Help : 1; // VK_HELP, 0x2F
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bool D0 : 1; // 0x30
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bool D1 : 1; // 0x31
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bool D2 : 1; // 0x32
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bool D3 : 1; // 0x33
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bool D4 : 1; // 0x34
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bool D5 : 1; // 0x35
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bool D6 : 1; // 0x36
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bool D7 : 1; // 0x37
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bool D8 : 1; // 0x38
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bool D9 : 1; // 0x39
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bool Reserved8 : 6;
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bool Reserved9 : 1;
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bool A : 1; // 0x41
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bool B : 1; // 0x42
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bool C : 1; // 0x43
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bool D : 1; // 0x44
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bool E : 1; // 0x45
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bool F : 1; // 0x46
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bool G : 1; // 0x47
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bool H : 1; // 0x48
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bool I : 1; // 0x49
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bool J : 1; // 0x4A
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bool K : 1; // 0x4B
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bool L : 1; // 0x4C
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bool M : 1; // 0x4D
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bool N : 1; // 0x4E
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bool O : 1; // 0x4F
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bool P : 1; // 0x50
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bool Q : 1; // 0x51
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bool R : 1; // 0x52
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bool S : 1; // 0x53
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bool T : 1; // 0x54
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bool U : 1; // 0x55
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bool V : 1; // 0x56
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bool W : 1; // 0x57
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bool X : 1; // 0x58
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bool Y : 1; // 0x59
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bool Z : 1; // 0x5A
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bool LeftWindows : 1; // VK_LWIN, 0x5B
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bool RightWindows : 1; // VK_RWIN, 0x5C
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bool Apps : 1; // VK_APPS, 0x5D
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bool Reserved10 : 1;
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bool Sleep : 1; // VK_SLEEP, 0x5F
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bool NumPad0 : 1; // VK_NUMPAD0, 0x60
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bool NumPad1 : 1; // VK_NUMPAD1, 0x61
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bool NumPad2 : 1; // VK_NUMPAD2, 0x62
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bool NumPad3 : 1; // VK_NUMPAD3, 0x63
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bool NumPad4 : 1; // VK_NUMPAD4, 0x64
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bool NumPad5 : 1; // VK_NUMPAD5, 0x65
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bool NumPad6 : 1; // VK_NUMPAD6, 0x66
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bool NumPad7 : 1; // VK_NUMPAD7, 0x67
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bool NumPad8 : 1; // VK_NUMPAD8, 0x68
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bool NumPad9 : 1; // VK_NUMPAD9, 0x69
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bool Multiply : 1; // VK_MULTIPLY, 0x6A
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bool Add : 1; // VK_ADD, 0x6B
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bool Separator : 1; // VK_SEPARATOR, 0x6C
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bool Subtract : 1; // VK_SUBTRACT, 0x6D
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bool Decimal : 1; // VK_DECIMANL, 0x6E
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bool Divide : 1; // VK_DIVIDE, 0x6F
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bool F1 : 1; // VK_F1, 0x70
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bool F2 : 1; // VK_F2, 0x71
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bool F3 : 1; // VK_F3, 0x72
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bool F4 : 1; // VK_F4, 0x73
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bool F5 : 1; // VK_F5, 0x74
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bool F6 : 1; // VK_F6, 0x75
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bool F7 : 1; // VK_F7, 0x76
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bool F8 : 1; // VK_F8, 0x77
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bool F9 : 1; // VK_F9, 0x78
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bool F10 : 1; // VK_F10, 0x79
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bool F11 : 1; // VK_F11, 0x7A
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bool F12 : 1; // VK_F12, 0x7B
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bool F13 : 1; // VK_F13, 0x7C
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bool F14 : 1; // VK_F14, 0x7D
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bool F15 : 1; // VK_F15, 0x7E
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bool F16 : 1; // VK_F16, 0x7F
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bool F17 : 1; // VK_F17, 0x80
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bool F18 : 1; // VK_F18, 0x81
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bool F19 : 1; // VK_F19, 0x82
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bool F20 : 1; // VK_F20, 0x83
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bool F21 : 1; // VK_F21, 0x84
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bool F22 : 1; // VK_F22, 0x85
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bool F23 : 1; // VK_F23, 0x86
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bool F24 : 1; // VK_F24, 0x87
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bool Reserved11 : 8;
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bool NumLock : 1; // VK_NUMLOCK, 0x90
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bool Scroll : 1; // VK_SCROLL, 0x91
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bool Reserved12 : 6;
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bool Reserved13 : 8;
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bool LeftShift : 1; // VK_LSHIFT, 0xA0
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bool RightShift : 1; // VK_RSHIFT, 0xA1
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bool LeftControl : 1; // VK_LCONTROL, 0xA2
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bool RightControl : 1; // VK_RCONTROL, 0xA3
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bool LeftAlt : 1; // VK_LMENU, 0xA4
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bool RightAlt : 1; // VK_RMENU, 0xA5
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bool BrowserBack : 1; // VK_BROWSER_BACK, 0xA6
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bool BrowserForward : 1; // VK_BROWSER_FORWARD, 0xA7
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bool BrowserRefresh : 1; // VK_BROWSER_REFRESH, 0xA8
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bool BrowserStop : 1; // VK_BROWSER_STOP, 0xA9
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bool BrowserSearch : 1; // VK_BROWSER_SEARCH, 0xAA
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bool BrowserFavorites : 1; // VK_BROWSER_FAVORITES, 0xAB
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bool BrowserHome : 1; // VK_BROWSER_HOME, 0xAC
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bool VolumeMute : 1; // VK_VOLUME_MUTE, 0xAD
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bool VolumeDown : 1; // VK_VOLUME_DOWN, 0xAE
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bool VolumeUp : 1; // VK_VOLUME_UP, 0xAF
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bool MediaNextTrack : 1; // VK_MEDIA_NEXT_TRACK, 0xB0
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bool MediaPreviousTrack : 1;// VK_MEDIA_PREV_TRACK, 0xB1
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bool MediaStop : 1; // VK_MEDIA_STOP, 0xB2
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bool MediaPlayPause : 1; // VK_MEDIA_PLAY_PAUSE, 0xB3
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bool LaunchMail : 1; // VK_LAUNCH_MAIL, 0xB4
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bool SelectMedia : 1; // VK_LAUNCH_MEDIA_SELECT, 0xB5
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bool LaunchApplication1 : 1;// VK_LAUNCH_APP1, 0xB6
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bool LaunchApplication2 : 1;// VK_LAUNCH_APP2, 0xB7
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bool Reserved14 : 2;
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bool OemSemicolon : 1; // VK_OEM_1, 0xBA
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bool OemPlus : 1; // VK_OEM_PLUS, 0xBB
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bool OemComma : 1; // VK_OEM_COMMA, 0xBC
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bool OemMinus : 1; // VK_OEM_MINUS, 0xBD
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bool OemPeriod : 1; // VK_OEM_PERIOD, 0xBE
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bool OemQuestion : 1; // VK_OEM_2, 0xBF
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bool OemTilde : 1; // VK_OEM_3, 0xC0
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bool Reserved15 : 7;
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bool Reserved16 : 8;
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bool Reserved17 : 8;
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bool Reserved18 : 3;
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bool OemOpenBrackets : 1; // VK_OEM_4, 0xDB
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bool OemPipe : 1; // VK_OEM_5, 0xDC
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bool OemCloseBrackets : 1; // VK_OEM_6, 0xDD
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bool OemQuotes : 1; // VK_OEM_7, 0xDE
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bool Oem8 : 1; // VK_OEM_8, 0xDF
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bool Reserved19 : 2;
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bool OemBackslash : 1; // VK_OEM_102, 0xE2
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bool Reserved20 : 2;
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bool ProcessKey : 1; // VK_PROCESSKEY, 0xE5
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bool Reserved21 : 2;
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bool Reserved22 : 8;
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bool Reserved23 : 2;
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bool OemCopy : 1; // 0XF2
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bool OemAuto : 1; // 0xF3
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bool OemEnlW : 1; // 0xF4
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bool Reserved24 : 1;
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bool Attn : 1; // VK_ATTN, 0xF6
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bool Crsel : 1; // VK_CRSEL, 0xF7
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bool Exsel : 1; // VK_EXSEL, 0xF8
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bool EraseEof : 1; // VK_EREOF, 0xF9
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bool Play : 1; // VK_PLAY, 0xFA
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bool Zoom : 1; // VK_ZOOM, 0xFB
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bool Reserved25 : 1;
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bool Pa1 : 1; // VK_PA1, 0xFD
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bool OemClear : 1; // VK_OEM_CLEAR, 0xFE
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bool Reserved26 : 1;
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};
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//Allows retrieval of keystrokes from a keyboard input device.
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class Keyboard {
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public:
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//Returns the current keyboard.
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static KeyboardState GetState();
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private:
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friend class Game;
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static void Initialize();
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Keyboard() = default;
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Keyboard(Keyboard&) = default;
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Keyboard(Keyboard&&) = default;
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public:
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struct PlatformImplementation;
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inline static uptr<PlatformImplementation> impl = nullptr;
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};
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}
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#endif |