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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

73 lines
2.4 KiB
C++

#ifndef XNA_CONTENT_READERS_GRAPHICS_HPP
#define XNA_CONTENT_READERS_GRAPHICS_HPP
#include "../../common/numerics.hpp"
#include "../../csharp/timespan.hpp"
#include "../../csharp/type.hpp"
#include "../../graphics/sprite.hpp"
#include "../../graphics/texture.hpp"
#include "../manager.hpp"
#include "../reader.hpp"
#include "../../graphics/shared.hpp"
namespace xna {
using PTexture2D = std::shared_ptr<Texture2D>;
class Texture2DReader : public ContentTypeReaderT<PTexture2D> {
public:
Texture2DReader() : ContentTypeReaderT(typeof<PTexture2D>()) {
ContentTypeReader::TargetIsValueType = false;
}
PTexture2D Read(ContentReader& input, PTexture2D& existingInstance) override {
const auto format = static_cast<SurfaceFormat>(input.ReadInt32());
const auto width = input.ReadInt32();
const auto height = input.ReadInt32();
const auto mipMaps = input.ReadInt32();
auto a_device = ContentManager::GameServiceProvider()->GetService(*typeof<GraphicsDevice>());
sptr<GraphicsDevice> device = nullptr;
if (a_device.has_value())
device = std::any_cast<sptr<GraphicsDevice>>(a_device);
auto texture2D = snew<Texture2D>(device, width, height, mipMaps, format);
for (size_t level = 0; level < mipMaps; ++level) {
auto elementCount = input.ReadInt32();
std::vector<Byte> data = input.ReadByteBuffer(elementCount);
texture2D->SetData(static_cast<Int>(level), nullptr, data, 0, elementCount);
}
return texture2D;
}
};
using PSpriteFont = std::shared_ptr<SpriteFont>;
class SpriteFontReader : public ContentTypeReaderT<PSpriteFont> {
public:
SpriteFontReader() : ContentTypeReaderT(typeof<PSpriteFont>()) {
ContentTypeReader::TargetIsValueType = false;
}
PSpriteFont Read(ContentReader& input, PSpriteFont& existingInstance) override {
const auto texture = input.ReadObject<PTexture2D>();
const auto glyphs = input.ReadObject<std::vector<Rectangle>>();
const auto cropping = input.ReadObject<std::vector<Rectangle>>();
const auto charMap = input.ReadObject<std::vector<Char>>();
const auto lineSpacing = input.ReadInt32();
const auto spacing = input.ReadSingle();
const auto kerning = input.ReadObject<std::vector<Vector3>>();
std::optional<Char> defaultCharacter;
if (input.ReadBoolean())
defaultCharacter = std::optional<Char>(input.ReadChar());
auto font = snew<SpriteFont>(texture, glyphs, cropping, charMap, lineSpacing, spacing, kerning, defaultCharacter);
return font;
}
};
}
#endif