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xn65/includes/pipeline/importer.hpp
2024-11-20 12:02:35 -03:00

86 lines
2.5 KiB
C++

#ifndef XNA_PIPELINE_IMPORTER_HPP
#define XNA_PIPELINE_IMPORTER_HPP
#include "pipeline.hpp"
#include <any>
#include <map>
#include <memory>
#include <string>
#include <vector>
namespace xna {
//Provides properties that define logging behavior for the importer.
struct ContentImporterContext {
//Gets the logger for an importer.
virtual std::shared_ptr<ContentBuilderLogger> Logger() = 0;
//Name of an asset file.
virtual void AddDependency(std::string filename) = 0;
//The absolute path to the root of the build output (binaries) directory.
virtual std::string OutputDirectory() = 0;
//The absolute path to the root of the build intermediate (object) directory.
virtual std::string IntermediateDirectory() = 0;
};
//Accesses a statically typed ContentImporter instance from generic code using dynamic typing.
struct IContentImporter {
//Imports an asset from the specified file.
virtual std::any ImportObject(std::string const& filename, ContentImporterContext& context) = 0;
};
//Implements a file format importer for use with game assets.
template <typename T>
struct ContentImporter : public IContentImporter {
//Imports an asset from the specified file.
virtual T Import(std::string const& filename, ContentImporterContext& context) = 0;
//Imports an asset from the specified file.
std::any ImportObject(std::string const& filename, ContentImporterContext& context) override {
std::any obj = Import(filename, context);
return obj;
}
};
//rovides properties that identify and provide metadata about the importer, such as supported file extensions and caching information.
struct ContentImporterAttribute {
bool CacheImportedData{ false };
std::string DisplayName;
std::string DefaultProcessor;
ContentImporterAttribute(std::string const& fileExtension) {
fileExtensions.push_back(fileExtension);
}
ContentImporterAttribute(std::vector<std::string> const& fileExtensions) {
this->fileExtensions = fileExtensions;
//TODO: check extensions
}
const std::vector<std::string>& FileExtensions() const {
return fileExtensions;
}
private:
std::vector<std::string> fileExtensions;
};
struct ImporterRegistration {
inline static auto Importers = std::vector<IContentImporter>();
};
class ImporterManager {
public:
private:
};
struct XmlImporter : ContentImporter<std::any> {
std::any Import(std::string const& filename, ContentImporterContext& context) override {
//TODO: XmlReader
return { };
}
};
}
#endif