mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
167 lines
3.7 KiB
C++
167 lines
3.7 KiB
C++
#include "xna-dx/framework.hpp"
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#include "csharp/io/stream.hpp"
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using DxSoundEffect = DirectX::SoundEffect;
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namespace xna {
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SoundEffectInstance::SoundEffectInstance() {
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impl = unew<PlatformImplementation>();
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}
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SoundEffectInstance::~SoundEffectInstance() {
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impl = nullptr;
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}
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SoundEffect::SoundEffect(String const& fileName) {
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if (!AudioEngine::impl || !AudioEngine::impl->_dxAudioEngine)
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return;
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const auto file = misc::ToWString(fileName);
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impl->_dxSoundEffect = unew<DxSoundEffect>(AudioEngine::impl->_dxAudioEngine.get(), file.c_str());
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}
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SoundEffect::~SoundEffect() {
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impl = nullptr;
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}
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SoundEffect::SoundEffect(
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std::vector<Byte> const& format,
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std::vector<Byte> const& data,
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Int loopStart,
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Int loopLength,
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//We must evaluate how to use the time duration
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csharp::TimeSpan const& duration) {
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if (!AudioEngine::impl || !AudioEngine::impl->_dxAudioEngine)
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return;
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//We expect 'format' to always be 16 bytes
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csharp::MemoryStream stream(format);
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WORD word = 0;
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DWORD dword = 0;
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auto bWord = reinterpret_cast<Byte*>(&word);
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auto bDword = reinterpret_cast<Byte*>(&dword);
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stream.Read(bWord, 2, 0, 2);
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auto tag = word;
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stream.Read(bWord, 2, 0, 2);
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auto channels = word;
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stream.Read(bDword, 4, 0, 4);
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auto samplesPerSec = dword;
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stream.Read(bDword, 4, 0, 4);
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auto bytesPerSec = dword;
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stream.Read(bWord, 2, 0, 2);
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auto blockAlign = word;
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stream.Read(bWord, 2, 0, 2);
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auto bitsPerSample = word;
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stream.Read(bWord, 2, 0, 2);
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auto cbSize = word;
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auto wavData = unew<Byte[]>(data.size());
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for (size_t i = 0; i < data.size(); ++i)
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wavData[i] = data[i];
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auto wfx = reinterpret_cast<WAVEFORMATEX*>(wavData.get());
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wfx->wFormatTag = tag;
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wfx->nChannels = channels;
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wfx->nSamplesPerSec = samplesPerSec;
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wfx->nAvgBytesPerSec = bytesPerSec;
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wfx->nBlockAlign = blockAlign;
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wfx->wBitsPerSample = bitsPerSample;
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wfx->cbSize = cbSize;
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auto startAudio = wavData.get();
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auto se = unew<DxSoundEffect>(
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AudioEngine::impl->_dxAudioEngine.get(),
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wavData,
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wfx,
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startAudio,
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data.size(),
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loopStart,
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loopLength);
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impl = unew<PlatformImplementation>();
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impl->_dxSoundEffect = std::move(se);
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}
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void SoundEffect::Play() {
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if (!impl->_dxSoundEffect)
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return;
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impl->_dxSoundEffect->Play();
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}
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void SoundEffect::Play(float volume, float pitch, float pan) {
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if (!impl->_dxSoundEffect)
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return;
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impl->_dxSoundEffect->Play(volume, pitch, pan);
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}
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uptr<SoundEffectInstance> SoundEffect::CreateInstance() {
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if (!impl->_dxSoundEffect)
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return unew<SoundEffectInstance>();
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auto instance = unew<SoundEffectInstance>();
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instance->impl->_dxInstance = impl->_dxSoundEffect->CreateInstance();
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return instance;
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}
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void SoundEffectInstance::Play(bool loop) {
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if (!impl->_dxInstance)
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return;
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impl->_dxInstance->Play(loop);
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}
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void SoundEffectInstance::Stop(bool immediate) {
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if (!impl->_dxInstance)
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return;
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impl->_dxInstance->Stop(immediate);
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}
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void SoundEffectInstance::Pause() {
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if (!impl->_dxInstance)
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return;
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impl->_dxInstance->Pause();
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}
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void SoundEffectInstance::Resume() {
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if (!impl->_dxInstance)
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return;
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impl->_dxInstance->Resume();
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}
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void SoundEffectInstance::Volume(float volume) {
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if (!impl->_dxInstance)
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return;
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impl->_dxInstance->SetVolume(volume);
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}
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void SoundEffectInstance::Pitch(float pitch) {
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if (!impl->_dxInstance)
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return;
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impl->_dxInstance->SetPitch(pitch);
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}
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void SoundEffectInstance::Pan(float pan) {
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if (!impl->_dxInstance)
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return;
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impl->_dxInstance->SetPan(pan);
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}
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bool SoundEffectInstance::IsLooped() {
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if (!impl->_dxInstance)
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return false;
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return impl->_dxInstance->IsLooped();
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}
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} |