mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
141 lines
4.3 KiB
C++
141 lines
4.3 KiB
C++
#include "xna/graphics/rasterizerstate.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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RasterizerState::RasterizerState() : RasterizerState(nullptr){}
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RasterizerState::RasterizerState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
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Implementation = unew<RasterizerStateImplementation>();
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Implementation->Description.CullMode = D3D11_CULL_MODE::D3D11_CULL_BACK;
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Implementation->Description.FillMode = D3D11_FILL_MODE::D3D11_FILL_SOLID;
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Implementation->Description.MultisampleEnable = true;
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Implementation->Description.DepthBias = 0;
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Implementation->Description.SlopeScaledDepthBias = 0;
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Implementation->Description.ScissorEnable = false;
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}
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bool RasterizerState::Initialize()
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{
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if (!Implementation || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Device) {
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throw csharp::InvalidOperationException();
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}
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if (Implementation->RasterizerState) {
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Implementation->RasterizerState = nullptr;
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}
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const auto hr = BaseGraphicsDevice->Implementation->Device->CreateRasterizerState(
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&Implementation->Description,
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Implementation->RasterizerState.GetAddressOf());
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if (FAILED(hr)) {
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throw csharp::InvalidOperationException();
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}
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return true;
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}
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bool RasterizerState::Apply()
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{
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if (!Implementation || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Context) {
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throw csharp::InvalidOperationException();
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}
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if (!Implementation->RasterizerState) {
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throw csharp::InvalidOperationException();
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}
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BaseGraphicsDevice->Implementation->Context->RSSetState(Implementation->RasterizerState.Get());
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return true;
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}
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bool RasterizerState::ScissorTestEnable() const {
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return Implementation->Description.ScissorEnable;
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}
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void RasterizerState::ScissorTestEnable(bool value) {
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Implementation->Description.ScissorEnable = value;
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}
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bool RasterizerState::MultiSampleAntiAlias() const {
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return Implementation->Description.MultisampleEnable;
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}
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void RasterizerState::MultiSampleAntiAlias(bool value) {
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Implementation->Description.MultisampleEnable = value;
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}
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float RasterizerState::DepthBias() const {
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return static_cast<float>(Implementation->Description.DepthBias);
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}
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void RasterizerState::DepthBias(float value) {
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Implementation->Description.DepthBias = static_cast<INT>(value);
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}
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float RasterizerState::SlopeScaleDepthBias() const {
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return Implementation->Description.SlopeScaledDepthBias;
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}
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void RasterizerState::SlopeScaleDepthBias(float value) {
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Implementation->Description.SlopeScaledDepthBias = value;
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}
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uptr<RasterizerState> RasterizerState::CullNone()
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{
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auto raster = unew<RasterizerState>();
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raster->Implementation->Description.FillMode = D3D11_FILL_SOLID;
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raster->Implementation->Description.CullMode = D3D11_CULL_MODE::D3D11_CULL_NONE;
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raster->Implementation->Description.DepthClipEnable = true;
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return raster;
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}
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uptr<RasterizerState> RasterizerState::CullClockwise()
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{
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auto raster = unew<RasterizerState>();
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raster->Implementation->Description.FillMode = D3D11_FILL_SOLID;
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raster->Implementation->Description.CullMode = D3D11_CULL_MODE::D3D11_CULL_FRONT;
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raster->Implementation->Description.DepthClipEnable = true;
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return raster;
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}
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uptr<RasterizerState> RasterizerState::CullCounterClockwise()
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{
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auto raster = unew<RasterizerState>();
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raster->Implementation->Description.FillMode = D3D11_FILL_SOLID;
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raster->Implementation->Description.CullMode = D3D11_CULL_MODE::D3D11_CULL_BACK;
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raster->Implementation->Description.DepthClipEnable = true;
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return raster;
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}
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xna::CullMode RasterizerState::CullMode() const {
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if (!Implementation)
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return xna::CullMode::None;
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return static_cast<xna::CullMode>(static_cast<int>(Implementation->Description.CullMode) - 1);
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}
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void RasterizerState::CullMode(xna::CullMode value) {
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if (!Implementation)
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return;
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Implementation->Description.CullMode = static_cast<D3D11_CULL_MODE>(static_cast<int>(value) + 1);
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}
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xna::FillMode RasterizerState::FillMode() const {
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if (!Implementation)
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return xna::FillMode::WireFrame;
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return static_cast<xna::FillMode>(static_cast<int>(Implementation->Description.FillMode) - 2);
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}
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void RasterizerState::FillMode(xna::FillMode value) {
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if (!Implementation)
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return;
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Implementation->Description.FillMode = static_cast<D3D11_FILL_MODE>(static_cast<int>(value) + 2);
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}
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}
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