mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
196 lines
7.6 KiB
C++
196 lines
7.6 KiB
C++
#include "xna/graphics/blendstate.hpp"
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#include "xna/graphics/gresource.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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BlendState::BlendState() : BlendState(nullptr) {}
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BlendState::BlendState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
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Implementation = unew<BlendStateImplementation>();
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Implementation->Description.AlphaToCoverageEnable = false;
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Implementation->Description.IndependentBlendEnable = false;
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Implementation->Description.RenderTarget[0].BlendEnable = true;
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Implementation->Description.RenderTarget[0].SrcBlend = DxHelpers::BlendToDx(Blend::One);
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Implementation->Description.RenderTarget[0].DestBlend = DxHelpers::BlendToDx(Blend::One);
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Implementation->Description.RenderTarget[0].BlendOp = DxHelpers::BlendOperationToDx(BlendFunction::Add);
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Implementation->Description.RenderTarget[0].SrcBlendAlpha = DxHelpers::BlendToDx(Blend::One);
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Implementation->Description.RenderTarget[0].DestBlendAlpha = DxHelpers::BlendToDx(Blend::One);
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Implementation->Description.RenderTarget[0].BlendOpAlpha = DxHelpers::BlendOperationToDx(BlendFunction::Add);
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Implementation->Description.RenderTarget[0].RenderTargetWriteMask = DxHelpers::ColorWriteChannelsToDx(ColorWriteChannels::All);
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}
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BlendFunction BlendState::AlphaBlendFunction() const {
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return DxHelpers::BlendOperationToXna(Implementation->Description.RenderTarget[0].BlendOpAlpha);
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}
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void BlendState::AlphaBlendFunction(BlendFunction value) {
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Implementation->Description.RenderTarget[0].BlendOpAlpha = DxHelpers::BlendOperationToDx(value);
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}
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Blend BlendState::AlphaDestinationBlend() const {
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return DxHelpers::BlendToXna(Implementation->Description.RenderTarget[0].DestBlendAlpha);
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}
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void BlendState::AlphaDestinationBlend(Blend value) {
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Implementation->Description.RenderTarget[0].DestBlendAlpha = DxHelpers::BlendToDx(value);
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}
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Blend BlendState::AlphaSourceBlend() const {
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return DxHelpers::BlendToXna(Implementation->Description.RenderTarget[0].SrcBlendAlpha);
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}
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void BlendState::AlphaSourceBlend(Blend value) {
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Implementation->Description.RenderTarget[0].SrcBlendAlpha = DxHelpers::BlendToDx(value);
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}
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BlendFunction BlendState::ColorBlendFunction() const {
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return DxHelpers::BlendOperationToXna(Implementation->Description.RenderTarget[0].BlendOp);
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}
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void BlendState::ColorBlendFunction(BlendFunction value) {
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Implementation->Description.RenderTarget[0].BlendOp = DxHelpers::BlendOperationToDx(value);
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}
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Blend BlendState::ColorDestinationBlend() const {
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return DxHelpers::BlendToXna(Implementation->Description.RenderTarget[0].DestBlend);
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}
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void BlendState::ColorDestinationBlend(Blend value) {
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Implementation->Description.RenderTarget[0].DestBlend = DxHelpers::BlendToDx(value);
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}
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Blend BlendState::ColorSourceBlend() const {
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return DxHelpers::BlendToXna(Implementation->Description.RenderTarget[0].SrcBlend);
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}
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void BlendState::ColorSourceBlend(Blend value) {
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Implementation->Description.RenderTarget[0].SrcBlend = DxHelpers::BlendToDx(value);
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}
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Color BlendState::BlendFactor() const {
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auto color = Color(
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Implementation->BlendFactor[0],
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Implementation->BlendFactor[1],
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Implementation->BlendFactor[2],
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Implementation->BlendFactor[3]
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);
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return color;
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}
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void BlendState::BlendFactor(Color const& value) {
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auto v4 = value.ToVector4();
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Implementation->BlendFactor[0] = v4.X;
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Implementation->BlendFactor[1] = v4.Y;
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Implementation->BlendFactor[2] = v4.Z;
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Implementation->BlendFactor[3] = v4.W;
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}
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Int BlendState::MultiSampleMask() const {
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return static_cast<Int>(Implementation->SampleMask);
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}
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void BlendState::MultiSampleMask(Int value) {
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Implementation->SampleMask = static_cast<UINT>(value);
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}
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bool BlendState::Initialize()
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{
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if (!BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Device) {
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throw csharp::InvalidOperationException();
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}
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if (Implementation->BlendState) {
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Implementation->BlendState = nullptr;
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}
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const auto hr = BaseGraphicsDevice->Implementation->Device->CreateBlendState(
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&Implementation->Description,
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Implementation->BlendState.GetAddressOf());
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if (FAILED(hr)) {
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throw csharp::InvalidOperationException();
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}
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return true;
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}
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bool BlendState::Apply() {
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if (!BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Context) {
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throw csharp::InvalidOperationException();
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}
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if (!Implementation->BlendState) {
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Initialize();
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}
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BaseGraphicsDevice->Implementation->Context->OMSetBlendState(
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Implementation->BlendState.Get(),
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Implementation->BlendFactor,
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Implementation->SampleMask);
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return true;
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}
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void BlendState::AlphaToCoverageEnable(bool value) {
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Implementation->Description.AlphaToCoverageEnable = value;
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}
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void BlendState::IndependentBlendEnable(bool value) {
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Implementation->Description.IndependentBlendEnable = value;
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}
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void BlendState::RenderTargets(BlendRenderTarget const* value, size_t size) {
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for (size_t i = 0; i < size && i < Implementation->MAX_RENDER_TARGETS; ++i) {
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Implementation->Description.RenderTarget[i].BlendEnable = value[i].Enabled;
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Implementation->Description.RenderTarget[i].SrcBlend = DxHelpers::BlendToDx(value[i].Source);
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Implementation->Description.RenderTarget[i].DestBlend = DxHelpers::BlendToDx(value[i].Destination);
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Implementation->Description.RenderTarget[i].BlendOp = DxHelpers::BlendOperationToDx(value[i].Operation);
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Implementation->Description.RenderTarget[i].SrcBlendAlpha = DxHelpers::BlendToDx(value[i].SourceAlpha);
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Implementation->Description.RenderTarget[i].DestBlendAlpha = DxHelpers::BlendToDx(value[i].DestinationAlpha);
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Implementation->Description.RenderTarget[i].BlendOpAlpha = DxHelpers::BlendOperationToDx(value[i].OperationAlpha);
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Implementation->Description.RenderTarget[i].RenderTargetWriteMask = DxHelpers::ColorWriteChannelsToDx(value[i].WriteMask);
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}
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}
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uptr<BlendState> BlendState::Opaque() {
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auto blendState = unew<BlendState>();
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blendState->Implementation->Description.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
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blendState->Implementation->Description.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
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blendState->Implementation->Description.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO;
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blendState->Implementation->Description.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
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return blendState;
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}
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uptr<BlendState> BlendState::AlphaBlend() {
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auto blendState = unew<BlendState>();
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blendState->Implementation->Description.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
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blendState->Implementation->Description.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
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blendState->Implementation->Description.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
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blendState->Implementation->Description.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
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return blendState;
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}
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uptr<BlendState> BlendState::Additive() {
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auto blendState = unew<BlendState>();
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blendState->Implementation->Description.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
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blendState->Implementation->Description.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_SRC_ALPHA;
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blendState->Implementation->Description.RenderTarget[0].DestBlend = D3D11_BLEND_ONE;
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blendState->Implementation->Description.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ONE;
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return blendState;
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}
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uptr<BlendState> BlendState::NonPremultiplied() {
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auto blendState = unew<BlendState>();
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blendState->Implementation->Description.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
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blendState->Implementation->Description.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_SRC_ALPHA;
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blendState->Implementation->Description.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
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blendState->Implementation->Description.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
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return blendState;
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}
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} |