#ifndef XNA_DX_HEADERS_HPP #define XNA_DX_HEADERS_HPP #define NOMINMAX //---------------- DX INCLUDES ----------------// //DirectX #if defined(_XBOX_ONE) && defined(_TITLE) #include #define NO_D3D11_DEBUG_NAME #endif #include "dxgi.h" #include "d3d11.h" #include #include #include #include #include #include #include #include //DirectXTK #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //Windows #include #include #include #include #include //Xna #include "xna/framework.hpp" //---------------- USINGS ----------------// template using comptr = Microsoft::WRL::ComPtr; #endif