// xna.cpp : Defines the entry point for the application. // #include "xna.h" using namespace std; using namespace xna; //int main() //{ // cout << "Hello CMake." << endl; // return 0; //} int APIENTRY WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nCmdShow) { Game game; game.Run(); return 0; }