#ifndef XNA_GAME_GDEVICEINFO_HPP #define XNA_GAME_GDEVICEINFO_HPP #include "../default.hpp" namespace xna { struct GraphicsDeviceInformation { GraphicsDeviceInformation() { PresentParameters = snew(); } sptr Adapter = nullptr; xna::GraphicsProfile Profile{ xna::GraphicsProfile::Reach }; sptr PresentParameters = nullptr; sptr Window = nullptr; }; } #endif