// xna.h : Include file for standard system include files, // or project specific include files. #pragma once #define NOMINMAX #include "common/color.hpp" #include "csharp/stream.hpp" #include "game/window.hpp" #include "platform/adapter-dx.hpp" #include "platform/audioengine-dx.hpp" #include "platform/device-dx.hpp" #include "platform/game-dx.hpp" #include "platform/gamepad-dx.hpp" #include "platform/gdevicemanager-dx.hpp" #include "platform/keyboard-dx.hpp" #include "platform/mouse-dx.hpp" #include "platform/spritebatch-dx.hpp" #include "platform/texture-dx.hpp" #include "platform/window-dx.hpp" #include "graphics/vertexposition.hpp" #include "platform/vertexbuffer-dx.hpp" #include "game/component.hpp" #include "Windows.h" #include #include "content/manager.hpp" // TODO: Reference additional headers your program requires here.