// xna.h : Include file for standard system include files,
// or project specific include files.

#pragma once
#define NOMINMAX

#include <iostream>
#include "Windows.h"
#include "game/window.hpp"
#include "platform/window-dx.hpp"
#include "platform/device-dx.hpp"
#include "platform/game-dx.hpp"
#include "csharp/stream.hpp"
#include "platform/gdevicemanager-dx.hpp"
#include "platform/texture-dx.hpp"
#include "platform/spritebatch-dx.hpp"
#include "common/color.hpp"
#include "platform/keyboard-dx.hpp"
#include "platform/mouse-dx.hpp"
#include "platform/gamepad-dx.hpp"

// TODO: Reference additional headers your program requires here.