// xna.cpp : Defines the entry point for the application. // #include "xna-dx/framework.hpp" #include "csharp/io/binary.hpp" using namespace std; using namespace xna; namespace xna { class Game1 : public Game { public: Game1() : Game() { Content()->RootDirectory("Content"); short inteiro = 0xC3 | 0xA7; char charpa = inteiro; auto stream = std::make_shared("D:/file.bin", csharp::FileMode::Open); auto reader = csharp::BinaryReader(stream); auto bo = reader.ReadBoolean(); //reader.ReadChar() auto x = reader.ReadChar(); //x auto cedilha = reader.ReadChar8(); //ç auto sb = reader.ReadSByte(); //127 auto by = reader.ReadByte(); //255 auto i16 = reader.ReadInt16(); //32767 auto ui16 = reader.ReadUInt16();//65535 auto i32 = reader.ReadInt32(); //2147483647 auto ui32 = reader.ReadUInt32(); //4294967295 auto i64 = reader.ReadInt64(); //9223372036854775807 auto ui64 = reader.ReadUInt64(); //18446744073709551615 auto str = reader.ReadString(); //The string in stream. auto str2 = reader.ReadString8(); //Ç de cedilha e ñ com til mas sem ¨ trema. } void Initialize() override { auto game = reinterpret_cast(this); graphics = snew(game->shared_from_this()); //graphics->Initialize(); graphics->ApplyChanges(); std::any device = Device(); Services()->AddService(*typeof(), device); Game::Initialize(); } void LoadContent() override { spriteBatch = snew(Device()); Game::LoadContent(); } void Update(GameTime const& gameTime) override { if (Keyboard::GetState().IsKeyDown(Keys::Escape) || GamePad::GetState(PlayerIndex::One).IsButtonDown(Buttons::Back)) Exit(); Game::Update(gameTime); } void Draw(GameTime const& gameTime) override { Device()->Clear(Colors::CornflowerBlue); Game::Draw(gameTime); } private: sptr graphics = nullptr; sptr spriteBatch = nullptr; sptr texture = nullptr; }; } int APIENTRY WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nCmdShow) { xna::Platform::Init(); auto game = snew(); const auto result = game->Run(); return result; }