#ifndef XNA_AUDIO_READERS_SOUNDEFFECT_HPP #define XNA_AUDIO_READERS_SOUNDEFFECT_HPP #include "content/manager.hpp" #include "content/reader.hpp" #include "csharp/type.hpp" #include "audio/soundeffect.hpp" namespace xna { class SoundEffectReader : public ContentTypeReaderT { public: SoundEffectReader() : ContentTypeReaderT(typeof()) {} PSoundEffect Read(ContentReader& input, PSoundEffect& existingInstance) override { return nullptr; } }; } #endif