#include "dxheaders.hpp" #include "graphics/blendstate.hpp" #include "graphics/adapter.hpp" namespace xna { struct DxHelpers { static constexpr DXGI_FORMAT ConvertSurfaceToDXGIFORMAT(SurfaceFormat format) { switch (format) { case SurfaceFormat::Color://21 return DXGI_FORMAT_R8G8B8A8_UNORM; case SurfaceFormat::Bgr565: //23 return DXGI_FORMAT_B5G6R5_UNORM; case SurfaceFormat::Bgra5551://25 return DXGI_FORMAT_B5G5R5A1_UNORM; case SurfaceFormat::Bgra4444://26 return DXGI_FORMAT_B4G4R4A4_UNORM; case SurfaceFormat::Dxt1://827611204 return DXGI_FORMAT_BC1_UNORM; case SurfaceFormat::Dxt3://861165636 return DXGI_FORMAT_BC2_UNORM; case SurfaceFormat::Dxt5://894720068 return DXGI_FORMAT_BC3_UNORM; case SurfaceFormat::NormalizedByte2://60 return DXGI_FORMAT_R8G8_SNORM; case SurfaceFormat::NormalizedByte4://63 return DXGI_FORMAT_R8G8B8A8_SNORM; case SurfaceFormat::Rgba1010102://31 return DXGI_FORMAT_R10G10B10A2_UNORM; case SurfaceFormat::Rg32://34 return DXGI_FORMAT_R16G16_UNORM; case SurfaceFormat::Rgba64://36 return DXGI_FORMAT_R16G16B16A16_UNORM; case SurfaceFormat::Alpha8://28 return DXGI_FORMAT_A8_UNORM; case SurfaceFormat::Single://114 return DXGI_FORMAT_R32_FLOAT; case SurfaceFormat::Vector2://115 return DXGI_FORMAT_R32G32_FLOAT; case SurfaceFormat::Vector4://116 return DXGI_FORMAT_R32G32B32A32_FLOAT; case SurfaceFormat::HalfSingle://111 return DXGI_FORMAT_R16_FLOAT; case SurfaceFormat::HalfVector2://112 return DXGI_FORMAT_R16G16_FLOAT; case SurfaceFormat::HalfVector4://113 return DXGI_FORMAT_R16G16B16A16_FLOAT; case SurfaceFormat::HdrBlendable://113 return DXGI_FORMAT_R16G16B16A16_FLOAT; default://0 return DXGI_FORMAT_UNKNOWN; } } static constexpr SurfaceFormat ConvertDXGIFORMATToSurface(DXGI_FORMAT format) { switch (format) { case DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT_B8G8R8A8_UNORM: return SurfaceFormat::Color; case DXGI_FORMAT_B5G6R5_UNORM: return SurfaceFormat::Bgr565; case DXGI_FORMAT_B5G5R5A1_UNORM: return SurfaceFormat::Bgra5551; case DXGI_FORMAT_B4G4R4A4_UNORM: return SurfaceFormat::Bgra4444; case DXGI_FORMAT_BC2_UNORM: return SurfaceFormat::Dxt3; case DXGI_FORMAT_BC3_UNORM: return SurfaceFormat::Dxt5; case DXGI_FORMAT_R8G8_SNORM: return SurfaceFormat::NormalizedByte2; case DXGI_FORMAT_R8G8B8A8_SNORM: return SurfaceFormat::NormalizedByte4; case DXGI_FORMAT_R10G10B10A2_UNORM: return SurfaceFormat::Rgba1010102; case DXGI_FORMAT_R16G16_UNORM: return SurfaceFormat::Rg32; case DXGI_FORMAT_R16G16B16A16_UNORM: return SurfaceFormat::Rgba64; case DXGI_FORMAT_A8_UNORM: return SurfaceFormat::Alpha8; case DXGI_FORMAT_R32_FLOAT: return SurfaceFormat::Single; case DXGI_FORMAT_R32G32_FLOAT: return SurfaceFormat::Vector2; case DXGI_FORMAT_R32G32B32A32_FLOAT: return SurfaceFormat::Vector4; case DXGI_FORMAT_R16_FLOAT: return SurfaceFormat::HalfSingle; case DXGI_FORMAT_R16G16_FLOAT: return SurfaceFormat::HalfVector2; case DXGI_FORMAT_R16G16B16A16_FLOAT: return SurfaceFormat::HalfVector4; default: return SurfaceFormat::Unknown; } } static constexpr D3D11_BLEND ConvertBlend(Blend blend) { switch (blend) { case xna::Blend::Zero: return D3D11_BLEND_ZERO; case xna::Blend::One: return D3D11_BLEND_ONE; case xna::Blend::SourceColor: return D3D11_BLEND_SRC_COLOR; case xna::Blend::InverseSourceColor: return D3D11_BLEND_INV_SRC_COLOR; case xna::Blend::SourceAlpha: return D3D11_BLEND_SRC_ALPHA; case xna::Blend::InverseSourceAlpha: return D3D11_BLEND_INV_SRC_ALPHA; case xna::Blend::DestinationAlpha: return D3D11_BLEND_DEST_ALPHA; case xna::Blend::InverseDestinationAlpha: return D3D11_BLEND_INV_DEST_ALPHA; case xna::Blend::DestinationColor: return D3D11_BLEND_DEST_COLOR; case xna::Blend::InverseDestinationColor: return D3D11_BLEND_INV_DEST_COLOR; case xna::Blend::SourceAlphaSaturation: return D3D11_BLEND_SRC_ALPHA_SAT; case xna::Blend::BlendFactor: return D3D11_BLEND_BLEND_FACTOR; case xna::Blend::InverseBlendFactor: return D3D11_BLEND_INV_BLEND_FACTOR; case xna::Blend::Source1Color: return D3D11_BLEND_SRC1_COLOR; case xna::Blend::InverseSource1Color: return D3D11_BLEND_INV_SRC1_COLOR; case xna::Blend::Source1Alpha: return D3D11_BLEND_SRC1_ALPHA; case xna::Blend::InverseSource1Alpha: return D3D11_BLEND_INV_SRC1_ALPHA; default: return D3D11_BLEND_ZERO; } } static constexpr D3D11_BLEND_OP ConvertOperation(BlendOperation op) { return static_cast(static_cast(op) + 1); } static constexpr D3D11_COLOR_WRITE_ENABLE ConvertColorWrite(ColorWriteChannels colorWrite) { switch (colorWrite) { case xna::ColorWriteChannels::Red: return D3D11_COLOR_WRITE_ENABLE_RED; case xna::ColorWriteChannels::Green: return D3D11_COLOR_WRITE_ENABLE_GREEN; case xna::ColorWriteChannels::Blue: return D3D11_COLOR_WRITE_ENABLE_BLUE; case xna::ColorWriteChannels::Alpha: return D3D11_COLOR_WRITE_ENABLE_ALPHA; case xna::ColorWriteChannels::All: return D3D11_COLOR_WRITE_ENABLE_ALL; default: return D3D11_COLOR_WRITE_ENABLE_ALL; } } static constexpr void ConvertAddressMode(TextureAddressMode value, D3D11_TEXTURE_ADDRESS_MODE& target) { target = static_cast(static_cast(value) + 1); } static constexpr void ConvertAddressMode(D3D11_TEXTURE_ADDRESS_MODE value, TextureAddressMode& target) { target = static_cast(value - 1); } }; }