#ifndef XNA_GRAPHICS_BLENDSTATE_HPP #define XNA_GRAPHICS_BLENDSTATE_HPP #include "../default.hpp" namespace xna { struct BlendRenderTarget; class IBlendState { public: virtual ~IBlendState() {} virtual bool Initialize(xna_error_nullarg) = 0; virtual void AlphaToCoverageEnable(bool value) = 0; virtual void IndependentBlendEnable(bool value) = 0; virtual void RenderTargets(std::vector const& value) = 0; virtual bool Apply(xna_error_nullarg) = 0; }; } #endif