#ifndef XNA_PLATFORM_RENDERTARGET_DX_HPP #define XNA_PLATFORM_RENDERTARGET_DX_HPP #include "../graphics/rendertarget.hpp" #include "texture-dx.hpp" #include "dxgi.h" #include "d3d11.h" namespace xna { class RenderTarget2D::InternalProperty { friend class RenderTarget2D; friend class GraphicsDevice; public: private: ID3D11RenderTargetView* _renderTargetView; }; } #endif