#ifndef XNA_PLATFORM_VERTEXINPUT_DX_HPP #define XNA_PLATFORM_VERTEXINPUT_DX_HPP #include "../graphics/vertexinput.hpp" #include "dxgi.h" #include "d3d11.h" namespace xna { class VertexInputLayout : public IVertexInputLayout { public: VertexInputLayout() = default; VertexInputLayout( std::vector const& description) : _description(description){} virtual ~VertexInputLayout() override{ if (_inputLayout) { _inputLayout->Release(); _inputLayout = nullptr; } } virtual bool Initialize(GraphicsDevice& device, DataBuffer& blob, xna_error_nullarg); public: ID3D11InputLayout* _inputLayout{ nullptr }; std::vector _description{}; }; } #endif