#include "spritefont-dx.hpp" using DxSpriteFont = DirectX::SpriteFont; namespace xna { SpriteFont::SpriteFont(GraphicsDevice& device, String const& fontFileName) { const auto wString = XnaHToWString(fontFileName); _dxSpriteFont = New(device._device, wString.c_str()); } Vector2 SpriteFont::MeasureString(String const& text, bool ignoreWhiteSpace) { if (!_dxSpriteFont) return Vector2(); const auto size = _dxSpriteFont->MeasureString(text.c_str(), ignoreWhiteSpace); Vector2 vec2{}; vec2.X = size.m128_f32[0]; vec2.Y = size.m128_f32[1]; return vec2; } }