# CMakeList.txt : CMake project for xna, include source and define # project specific logic here. # # Add source to this project's executable. add_executable (xna WIN32 "xna.cpp" "platform/window-dx.cpp" "platform/device-dx.cpp" "platform/adapter-dx.cpp" "platform/swapchain-dx.cpp" "platform/rendertarget-dx.cpp" "platform/texture-dx.cpp" "platform/blendstate-dx.cpp" "platform/game-dx.cpp" "platform/clock-dx.cpp" "csharp/stream.cpp" "platform/gdevicemanager-dx.cpp" "platform/vertexinput-dx.cpp" "platform/shader-dx.cpp" "platform/rasterizerstate-dx.cpp" "platform/vertexbuffer-dx.cpp" "platform/indexbuffer-dx.cpp" "common/matrix.cpp" "platform/constbuffer-dx.cpp" "platform/databuffer-dx.cpp" "platform/samplerstate-dx.cpp" "platform/spritebatch-dx.cpp" "platform/spritefont-dx.cpp" "platform/depthstencilstate-dx.cpp" "platform/keyboard-dx.cpp" "platform/mouse-dx.cpp" "platform/gamepad-dx.cpp" "common/vectors.cpp" "platform/soundeffect-dx.cpp" "platform/displaymode-dx.cpp" "platform/presentparameters-dx.cpp" "game/component.cpp" "content/manager.cpp" "content/reader.cpp" "csharp/binary.cpp" "content/decstream.cpp" "content/lzx/decoder.cpp" "content/lzx/decoderstream.cpp" "content/typereadermanager.cpp" "csharp/object.cpp" "csharp/type.cpp") if (CMAKE_VERSION VERSION_GREATER 3.12) set_property(TARGET xna PROPERTY CXX_STANDARD 20) endif() # TODO: Add tests and install targets if needed. # -- Biblioteca DirectxTK -- # Url: https://github.com/microsoft/DirectXTK/wiki/DirectXTK # # -- Instalação via vcpkg -- # Para efetuar o download do vcpkg verifique o caminho abaixo # Url: https://learn.microsoft.com/pt-br/vcpkg/get_started/get-started?pivots=shell-cmd # # Siga os procedimentos da página oficial do DirectxTK para instalação via vcpkg # $- vcpkg install directxtk[tools,spectre,xaudio2-9] # # [!] Atualize o arquivo CMakePresets.json, nos 'presets' necessários, # para que find_package execute corretamente # # "cacheVariables": { # "CMAKE_TOOLCHAIN_FILE": "{VCPKG_DIR}\\scripts\\buildsystems\\vcpkg.cmake" # } # # Instalaçao do libmspack # $- vcpkg install libmspack # find_package(directxtk CONFIG REQUIRED) include_directories($ENV{VCPKG_ROOT}\\packages\\libmspack_x64-windows\\include) target_link_libraries(${PROJECT_NAME} D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK $ENV{VCPKG_ROOT}\\packages\\libmspack_x64-windows\\lib\\libmspack.lib )