#ifndef XNA_GAME_GDEVICEINFO_HPP #define XNA_GAME_GDEVICEINFO_HPP #include "../default.hpp" namespace xna { class GraphicsDeviceInformation { public: sptr<GraphicsAdapter> Adapter = nullptr; xna::GraphicsProfile Profile{ xna::GraphicsProfile::Reach }; sptr<xna::PresentationParameters> Parameters = nullptr; sptr<GameWindow> Window = nullptr; }; } #endif