#ifndef XNA_GAME_GDEVICEINFO_HPP
#define XNA_GAME_GDEVICEINFO_HPP

#include "../default.hpp"

namespace xna {
	class GraphicsDeviceInformation {
	public:
		sptr<GraphicsAdapter> Adapter = nullptr;
		xna::GraphicsProfile Profile{ xna::GraphicsProfile::Reach };
		sptr<xna::PresentationParameters> Parameters = nullptr;
		sptr<GameWindow> Window = nullptr;
	};
}

#endif