#include "xna/platform-dx/dx.hpp" namespace xna { RenderTarget2D::RenderTarget2D() : Texture2D() { render_impl = unew(); } RenderTarget2D::RenderTarget2D(sptr const& device) : Texture2D(device) { render_impl = unew(); } RenderTarget2D::~RenderTarget2D() { render_impl = nullptr; } bool RenderTarget2D::Initialize() { if (!impl || !m_device || !m_device->impl->_device) { Exception::Throw(ExMessage::InitializeComponent); } if (impl->dxTexture2D) { impl->dxTexture2D->Release(); impl->dxTexture2D = nullptr; } if (!m_device->impl->_swapChain->impl->GetBackBuffer(impl->dxTexture2D)) return false; auto& dxdevice = m_device->impl->_device; const auto hr = dxdevice->CreateRenderTargetView(impl->dxTexture2D, NULL, &render_impl->_renderTargetView); if (FAILED(hr)) { Exception::Throw(ExMessage::CreateComponent); } return true; } bool RenderTarget2D::Apply() { if (!m_device || !m_device->impl->_context) { Exception::Throw(ExMessage::ApplyComponent); } if(!render_impl->_renderTargetView) Exception::Throw(ExMessage::UnintializedComponent); auto& context = m_device->impl->_context; context->OMSetRenderTargets(1, &render_impl->_renderTargetView, nullptr); return true; } }