#ifndef XNA_PLATFORM_SAMPLERSTATE_DX_HPP #define XNA_PLATFORM_SAMPLERSTATE_DX_HPP #include "../graphics/samplerstate.hpp" #include "../graphics/gresource.hpp" #include "dxheaders.hpp" namespace xna { class SamplerState : public ISamplerState, public GraphicsResource { public: SamplerState(sptr const& device) : GraphicsResource(device) { _description.MaxAnisotropy = 4; } virtual ~SamplerState() override { if (_samplerState) { _samplerState->Release(); _samplerState = nullptr; } } virtual bool Initialize(xna_error_nullarg) override; virtual bool Apply(xna_error_nullarg) override; virtual constexpr void Filter(TextureFilter value) override { switch (value) { case xna::TextureFilter::Linear: _description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_LINEAR; break; case xna::TextureFilter::Point: _description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_POINT; break; case xna::TextureFilter::Anisotropic: _description.Filter = D3D11_FILTER::D3D11_FILTER_ANISOTROPIC; break; case xna::TextureFilter::LinearMipPoint: _description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; break; case xna::TextureFilter::PointMipLinear: _description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR; break; case xna::TextureFilter::MinLinearMagPointMipLinear: _description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR; break; case xna::TextureFilter::MinLinearMagPointMipPoint: _description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT; break; case xna::TextureFilter::MinPointMagLinearMipLinear: _description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR; break; case xna::TextureFilter::MinPointMagLinearMipPoint: _description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT; break; default: break; } } virtual constexpr void AddressU(TextureAddressMode value) override { ConvertAddressMode(value, _description.AddressU); } virtual constexpr void AddressV(TextureAddressMode value) override { ConvertAddressMode(value, _description.AddressV); } virtual constexpr void AddressW(TextureAddressMode value) override { ConvertAddressMode(value, _description.AddressW); } virtual constexpr void Comparison(ComparisonFunction value) override { _description.ComparisonFunc = static_cast(static_cast(value) + 1); } virtual constexpr void MipLODBias(float value) override { _description.MipLODBias = value; } virtual constexpr void MinLOD(float value) override { _description.MinLOD = value; } virtual constexpr void MaxLOD(float value) override { _description.MaxLOD = value; } virtual void MaxAnisotropy(Uint value) override { _description.MaxAnisotropy = static_cast(value); } virtual constexpr TextureFilter Filter() const override { switch (_description.Filter) { case D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_LINEAR: return xna::TextureFilter::Linear; case D3D11_FILTER_MIN_MAG_MIP_POINT: return xna::TextureFilter::Point; case D3D11_FILTER_ANISOTROPIC: return xna::TextureFilter::Anisotropic; case D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT: return xna::TextureFilter::LinearMipPoint; case D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR: return xna::TextureFilter::PointMipLinear; case D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR: return xna::TextureFilter::MinLinearMagPointMipLinear; case D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT: return xna::TextureFilter::MinLinearMagPointMipPoint; case D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR: return xna::TextureFilter::MinPointMagLinearMipLinear; case D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT: return xna::TextureFilter::MinPointMagLinearMipPoint; default: return xna::TextureFilter::Linear; } } virtual constexpr TextureAddressMode AddressU() const override { TextureAddressMode mode; ConvertAddressMode(_description.AddressU, mode); return mode; } virtual constexpr TextureAddressMode AddressV() const override { TextureAddressMode mode; ConvertAddressMode(_description.AddressV, mode); return mode; } virtual constexpr TextureAddressMode AddressW() const override { TextureAddressMode mode; ConvertAddressMode(_description.AddressW, mode); return mode; } virtual ComparisonFunction Comparison() const override { return static_cast(_description.ComparisonFunc - 1); } virtual constexpr float MipLODBias() const override { return _description.MipLODBias; } virtual constexpr float MinLOD() const override { return _description.MinLOD; } virtual constexpr float MaxLOD() const override { return _description.MaxLOD; } virtual constexpr Uint MaxAnisotropy() const override { return _description.MaxAnisotropy; } static uptr PoinWrap(); static uptr PointClamp(); static uptr LinearWrap(); static uptr LinearClamp(); static uptr AnisotropicWrap(); static uptr AnisotropicClamp(); public: ID3D11SamplerState* _samplerState = nullptr; D3D11_SAMPLER_DESC _description{}; public: static constexpr void ConvertAddressMode(TextureAddressMode value, D3D11_TEXTURE_ADDRESS_MODE& target) { target = static_cast(static_cast(value) + 1); } static constexpr void ConvertAddressMode(D3D11_TEXTURE_ADDRESS_MODE value, TextureAddressMode& target) { target = static_cast(value - 1); } private: SamplerState() : GraphicsResource(nullptr) {} }; } #endif