#ifndef XNA_FORWARD_HPP #define XNA_FORWARD_HPP #include "types.hpp" namespace xna { //Audio class SoundEffect; struct SoundEffectInstance; class AudioEngine; struct WaveFormat; //CShap struct TimeSpan; class Stream; class FileStream; class MemoryStream; class Object; class Type; //Content class ContentManager; class ContentReader; class ContentTypeReader; class ContentTypeReaderManager; //Common struct BoundingBox; struct BoundingFrustum; struct BoundingSphere; struct Color; struct Curve; struct CurveKey; struct CurveKeyCollection; struct Matrix; struct Plane; struct Point; struct Quaternion; struct Ray; struct Rectangle; struct Vector2; struct Vector3; struct Vector4; //Game class Game; class GameComponent; class GameClock; class GameTime; class GameWindow; class GraphicsDeviceInformation; class GraphicsDeviceManager; class IGameTime; class IGameComponent; class GameServiceContainer; //Graphics class BlendState; class ConstantBuffer; class DataBuffer; class DepthStencilState; class DisplayMode; class DisplayModeCollection; class GraphicsAdapter; class GraphicsDevice; class GraphicsDeviceInformation; struct PresentationParameters; class RenderTarget2D; class SwapChain; class Texture; class Texture2D; class RasterizerState; class SamplerState; class Shader; class SpriteBatch; class SpriteFont; struct VertexPositionColor; class VertexShader; struct Viewport; //Input struct GamePadTriggers; struct GamePadThumbSticks; struct GamePadDPad; struct GamePadCapabilities; struct GamePadButtons; struct GamePadState; struct KeyboardState; struct MouseState; //Pointer using PTexture2D = std::shared_ptr; } #endif