#ifndef XNA_CONTENT_SERIALIZER_HPP #define XNA_CONTENT_SERIALIZER_HPP #include namespace xna { //A custom Attribute that marks a field or property to control how it is serialized or to indicate that protected or private data should be included in serialization. struct ContentSerializerAttribute { //Gets or sets the XML element name (default=name of the managed type member). std::string ElementName; //Gets or sets the XML element name for each item in a collection (default = "Item"). std::string CollectionItemName; //Gets or sets a value idicating whether to write member contents directly into the current XML context rather than wrapping the member in a new XML element (default=false). bool FlattenContent{ false }; //Indicates whether to write this element if the member is null and skip past it if not found when deserializing XML (default=false). bool Optional{ false }; //Get or set a value indicating whether this member can have a null value (default=true). bool AllowNull{ true }; //Indicates whether this member is referenced from multiple parents and should be serialized as a unique ID reference (default=false). bool SharedResource{ false }; }; } #endif