#include "gdevicemanager-dx.hpp" #include "device-dx.hpp" #include "game-dx.hpp" #include "window-dx.hpp" #include "gdeviceinfo-dx.hpp" namespace xna { GraphicsDeviceManager::GraphicsDeviceManager(Game* game) : _game(game){ GraphicsDeviceInformation information; const auto adp = GraphicsAdapter::DefaultAdapter(); information.Adapter(adp); information.GraphicsProfile(xna::GraphicsProfile::HiDef); PresentationParameters parameters; parameters.BackBufferWidth = _backBufferWidth; parameters.BackBufferHeight = _backBufferHeight; information.PresentationParameters(parameters); information.Window(game->Window()); CreateDevice(information); } void GraphicsDeviceManager::ApplyChanges() { //_game->_graphicsDevice = _device; } void GraphicsDeviceManager::ToggleFullScreen() { } void GraphicsDeviceManager::CreateDevice(GraphicsDeviceInformation const& info) { _device = New(info); auto window = _game->Window(); if (!window->Create()) { MessageBox(nullptr, "Falha na criação da janela", "Xna Game Engine", MB_OK); return; } //_device->Initialize(*window); if (!_device->Initialize(*window)) { MessageBox(nullptr, "Falha na inicialização do dispositivo gráfico", "Xna Game Engine", MB_OK); return; } _game->_graphicsDevice = _device; } void GraphicsDeviceManager::ChangeDevice() { } }