# CMakeList.txt : CMake project for xna, include source and define # project specific logic here. # # Add source to this project's executable. add_executable (xna WIN32 "xna.cpp" "xna.h" "platform/window-dx.cpp" "platform/device-dx.cpp" "platform/adapter-dx.cpp" "platform/swapchain-dx.cpp" "platform/rendertarget-dx.cpp" "platform/texture-dx.cpp" "platform/blendstate-dx.cpp" "platform/game-dx.cpp" "platform/clock-dx.cpp" "csharp/stream.cpp") if (CMAKE_VERSION VERSION_GREATER 3.12) set_property(TARGET xna PROPERTY CXX_STANDARD 20) endif() # TODO: Add tests and install targets if needed. target_link_libraries(${PROJECT_NAME} D3d11.lib dxgi.lib)